Yep, this is intended! It adds more depth to the game as it gives ways of saving blocks that would otherwise fall off screen. Good work discovering this.
@slagworm: It takes a factor of the runtime in hours (15mins are 1/4 of a hour) and multiplys it with a a "early rebirh" penalty.) Pre 15mins you have only 25% of this factor and pre 30 min its 50%. So at minute 30 for exmaple the time factor goes to 0.5 but the penalty factor instantly jumps from 25% to 50% which makes this jump from 0.125 to 0.25. After 60mins it jumps form 0.49 to 1 , ebcuase there is no more penalty. After one hour the time factor is drasticly slower. (after 10 hours i had 1.25)
Sync att/def training is a bit buggy. I unlocked the 6th att training while my 6th def trainign was still locked. Then i put all my energy into the 6th att skill and somehow i got 20k energy on my 6th def skill too (which is still locked) . I hope i described it understandable (oh and those 20k were the "leftovers" from capping the att skill to 50k energy)
Nice game for that amount of time. some bugs: miner not hireable. cow not upgradeable .punching the face is not scaling. singularity has no meaning at all?
Sry but Eirlys last phase is just bullshit. pure bullshit. Its totally random how fast those white bullets come at you. And because the path is slightly left you cant evne stay on the path while hitting her (while being far enough at the bottomside to have more time to dodge)(( and if you want to stay on the path you will be ther efor every because there is NO break in this pattern. Which is also a minor complain). Make at least the path a little bit straight or the bullet speed of those random white explosions slowe ror more predictable. Its just stupid if you dodge the pattern perfectly but than at the last second a white double bullet comes at you with lightspeed.
Hey, thanks for the feedback. Unfortunately the backgrounds are all single images, not tiles, so it would take a lot of effort to redraw the backgrounds. Eirlys 4 white bullets technically aren't random, its a snowflake pattern, but I can see how it would look and feel that way. What I can do is slow them all down, as well as slow down her fire rate for the white bullets, so there's plenty of time in between waves. Expect the update by the end of the day.
Also, just a warning, some of the later bosses can be very cheap/difficult/unfair (especially barada). I designed it so that beating everyone would be a serious accomplishment, but in hindsight, I should have made a hard mode/easy mode if I wanted to do that sort of thing.
I managed to kill reciful, but the fight didnt end. Very disapointing.
If you want to know how i did it: Gelys Soul pact does the main dmg.
I spec him with 14agi (for 3 moves) and rest endurance. together with the end perks he should have 23%hp recovery and enough hp to do 5.5k dmg with one soulpact. Sis was on full magic on me (maybe important) and Nera was full power (full magic would be better i guess). At the start you summon death and the other tarrots. you let recifull walk 4 steps and having no one infront of him (so no one dies). Then move emi infront of him but do nothing else with her. Sis attacks him and her tarot gives you more energy.(or meteor if yoiu ahve enough). Gely does his 3x soulpact and his tarot uses thunder. After that emi should die. then use soul ritual and continue to dmg him. next turn summon priestess and heal gely so he can continue to 3x soulpact. after the stun is over move nera inforn of him to tank the next hit. after she is dead he should die too.
ist the % on the Stamina breake for every bar or for jsut one? So if it lowers the enemy stamina by 50% while he has 10x bars does he have 9.5 bars or 5 afterwards?
Fixed! Thanks for the report. 25% was actually what it was supposed to be, and it was showing too high before. I've buffed it a bit from that, but it still won't quite be as high as it was before.
The tickspeed multiplier cost upgrade ist very very disappointing.
First of all it doesnt reduce anything pre 1e306. Secondly at 1e900 it only makes a difference of doubling the speed (from 500/ 1e64 to 300/ 1e64). A upgrade with a 2x multiplier ist just stupid at this stage of the game....
auto dimboost buyer for challenge 10 (with only 6 dims) would be nice. 0 Boosts or every boost is a bit annoying. And doing it manually slows down the time.
Yep, this is intended! It adds more depth to the game as it gives ways of saving blocks that would otherwise fall off screen. Good work discovering this.