the rightmost lowest infinity upgrade is a bit strang ein challenges. I started the second challenge an had 0 galxies (which is ok as you said it wont work) but i also had 11% tickspeed. So is this tickspeed boost intented? After buying one galaxy it goes to 14%.
Automatic Galaxies and Automatic Big Crunch Interval times are wrong. It shows me 14secs but i always have to wait 23 secs for it to happen. (which is one step before 14). So maybe one intervall upgrade is wrong or the intervall tiem without any upgrades is wrong
Part2 of my comment:
And then the biggest problem (or least ; depends on how far you want to develop the game) is your balancing. One issue is the stats vs dmg/hp balancing. (for example those stance awards. one gives -10% dmg for opponent and other +60 att for you. Second is far better in late game). Also that everyone onehits you in late game and that you cant play with blue defense style anymore. Everything just scales with dmg but your own dmg is capped by the gold (which scales rly bad). Having everything depend on dmg is a waste of stats and strategic depth.
Second issue is the counter play for crits. There is none. In late game the only worth possibility is to make 5 crits before he hits you with one hit.
I will fix scrolls eventually, probably automatically switch to the scroll with the least time remaining or the one that has the most total skill points (or I'll let the player choose which.) I wasn't expecting players to continue this long after defeating the last rival so the balance is indeed way off. Plans have changed a lot since launch though so I am not exactly sure yet what I will be doing to fix it.
Rly nice game which got me hooked a little. But i see some problems. First some minor ones: Scrools system is kinda annyoing towards the end because i had to switch it like 30 times ( every 20mins once) to complette everything. Its just a bit depressing that everything beyong max lvl is wasted time. maybe make a capped "storage" for scroll points, which fills at 50% rate if nothing else is to reserach.
And add more items. Also remove those awards which lets me sell my eq for 120% value. 100% is totally enough. Its just depressing and annoiyng to have to sell the items to make much money(3-5 sells = 2x gold). With autoclicker i could abuse it and double my gold every 10secs (probably much faster) which would result in 6 item lvls per minute. In in 1.5 hours i could reach the item lvl cap.
How does defense and attack work exactly? Is it better ot attack the highest or lowest def? Somehow my worm with the dmgtype where the def is high does most dmg on this cell. Pls some explaination or a formula.
i like that it dont display ammo. else the rifle which is already op would be more op. The only weakness is that you dont exactly know when it stops (except your are counting them xD). The other are rly easy to remember.
make the view range while shooting bigger or the enemys shooting range down. its bad gameplay if enemy can shoot you while you have no way to see him(or to see him while shooting, which is only QoL then).
And pls make it able to swap weapons whenever i want.
you CAN kill the toaster!
At first i couldnt kill it too because i just did 3 Abilitie-attacks.
Then i right-clicked the game and set Quality to low.
After that i saw that i shot faster and i could do the Abilities 4 times on the toaster, then he died at the very edge of the screen
Hope this helps, upvote it that everyone can see it. or reply =)
Part 4/8 For Loop Syntax: I thought that the loop will end if the condition (2nd statement) is false. So why is "for (i = 0 ; i = 5 ; i ++)" looping six times? i mean i = 5 is false if we start with i = 0 ... Does the condition have to be true first before it can reach the "Break Point" ? Sry for bad english =)
I buffed the base with 0 galaxies to 11%