better definition of the goal of the game would be appreciated. I rapidly figured out how to set and detonate bombs (green and blue) in order to go forward, but I don't know why I should do this - to proceed? to what? and when I got through the walls of blocks, I fell off the back edge. Maybe if there was a known number of block wall waves in each level as you progress toward a goal it would make more sense. Obstacles might include squares that can not have a bomb plaed on them or enemies that "defuse" bombs....
I look forward to seeing what you do with this, but right now it's just a decent mechanism without a story.
Cute game! You might want to introduce the enemies a little more gradually - maybe adding one a level or so earlier - it seemed a little jarring to suddenly go from no enemies to two or three. However, nice movement and I enjoyed it. Looking forward to the rest!
I really like this game - enough to visit level 21 daily for several days while I try to puzzle out how to complete it! A hint system, or the ability to skip a level would be very welcome! If the hint system, possibly you could have a key piece placed as the hint?
Really good game. Nice balance of difficulty and ability to be solved.
Present your heroine in as balanced of a way and it'll be great! (That means trimming the chest footballs down to a more reasonable size)
Loving this new iteration of Wired! However, at 46% complete, right after the room where you need to place the platform at low, neutral, and high positions (three computer terminals, one machine) I leave from the door at the top and fall out of the building. Out the door is 'sky' and I jump down toward and through a 'brick' wall and into a 'sky' only area where 'Melissa' stays only slightly visible at the bottom of the screen. I'm playing on Chrome and there;s no other indication that anything is wrong.
I'm going to private message you a way to get you back to where you were when it went wrong. However, would you do me a huge favour? If you load up wired and go to the main menu and then go to controls and settings there is an option to Export Interna logs. Could you do that and then email me the file which gets download? [email protected] many thanks.
Is there a goal to this game? I get that you can sail around the 'maze', but I don't know why. If there is a location to find, or an item to collect, please let the player know so they don't get bored and leave the game.
Fun physics shooter! I think your stars at the end of each level are not registering properly - there's no way I deserved three stars on every level! Still, fun game and at about the right level of challenging. Further developments could probably bring more planning of ricochets and maybe moving targets.
Really enjoying this game! Like others I'd love to see a "back up" option, but I see that's not an option currently. Would it be possible to create a savepoint where a player could, especially on longer levels, create a "I think it's all correct to here" status to return to after dying? This would allow us to skip over the intial moves that become almost muscle memory keystrokes after trying repeatedly to work out a difficult level.
very clever game! I enjoyed it. I'd love to see you refine it a bit more and add more levels or additional mechanics. Looking forward to your future games
With the description given in Italian and English I was hoping to find a language choice - looks like a fun game! I tried to use a translation app, but couldn't copy the text without clicking the choice - and I'm not willing to transcribe each choice to play the game.
Please let me know if there is an English language option sometime in the future!
Great Game! Looking forward to seeing an expansion of this idea (hint hint)!
I had difficulty until I learned that you can collect keys using the monsters - had to look at a walkthrough to get that info. Might be nice to include an "intro to monsters" level where your players can learn that in a more intuitive way, like the level with the button that the monsters walk across and one of the keys gets collected without player action. If that level had been before the one where you have to drop the monster down the right side (where I kept getting Toodee caught!), I wouldn't have been as frustrated and could have worked out everything on my own.
5/5 enjoyed it a lot!
Brilliant!! Loved it - tough puzzles, interesting story line, interest maintained with addition of new blueprints. Wow! 5/5! Please make more games! I want to see what other games are still lurking in your brain
Thank you very much for the warm feedback. We will try to balance the enemies in the next version.