Having a problem with the transition in the last set of levels between Pepper Spray and Jump Carefully (2nd & 3rd areas, I believe) - I start to jump on the jumppad, spring up to the dissolving block, jump off of that, and don't quite make it into the next level. I've tried jumping off the block to the jumppad to have a greater height involved, tried jumping from the dissolving block, and tried to jump directly up from the jumppad. btw, using Chrome. Soooo, frustrating because I love this game!
Great concept, great execution! Even if I never get to play this part, 5/5 - but I'd really like to complete the game!!!
Seasons pass faster as the girl swings faster and time stops if she does. The butterfly, apple and icicles are easy to get within the first couple of year cycles. If you continue to 'push' the swing, the girl grows up and a couple of buildings appear on the right side.
After two buildings appear, a scarecrow and field of wheat come up - the hat is on the scarecrow.
This is pretty, but also uneven. The animation is peaceful and relaxing. However, with a large gap in time before you can collect the fourth item (especially compared with the quickness of being able to collect the first few), it's tempting to give up before getting the hat.
Totally intrigued by your mention of an even longer game! Enjoyed this one (and Part 1!) very much. Looking forward to more. Thanks for your work on these games!
As the story progresses, it gets more and more complicated and more time is needed to flesh it out. Notice how in Chapter 2 we have two POV characters - in Chapter 3 there will be three playable characters in total, plus we also have a new city, a crumbling tower and finally an olive orchard to explore. Plus plus, these bandits are definitely not going away soon, and they are also working for a higher power (hinted at in the "Bandits" dialogue).
The screen does resolve - there's just nothing there while it loads. I get to level four of the tutorial and can't rotate the cube to get to the chest.
Okay, now that I'm getting to higher levels, it's just too frustrating to have all of my work reset if there's an error. I need to be able to look at my wrong solution and adjust it.
Hi, thank you for your feedback. The suggestion to allow a replay button while keeping your current configuration has been added for after you complete a level. I've considered the option to go back after level failure but doing so causes an imbalance between Kongregate and mobile players. With that said mobile players have a little more options when it comes to level failure, options which Kongregate wont allow.
I love this type of game! One suggestion: if you could include a "replay" option after completing a level - especially if all of the goals haven't been reached. I would also like to have the option of either replaying from my current configuration or resetting the board. Sometimes I'm close to the best solution and having to start over is frustrating!
I seem to be stuck in what I assume is a preloader. Circle in center is shooting at a 'ship?' that I can choose to dodge beams with, but no other action possible.
The color code-breaker bit doesn't flow from anything else. Yes, the dancing figures are kind of connected to it, but it was very much by accident that I clicked the right little thing to make a color dot float up. Even just having them all emit their colors as they come into view would help.
This has some fairly attractive appearance and I'd be happy to play a game with this look. I just need more connection between the puzzle points and a little bit of a story or travel line within the game.
Yet another game with the pursuit of the prize/woman being the goal... She may as well be any other object for all the "character" adds to the game. In the end I felt sorry for having taken the poor guy to his wedding day! Fun little puzzle though. I enjoyed the few minutes it took to play.
Cthath: Start by blocking the lever arm from dropping down to the right and give the block a little ramp so it hits the lever more fully. Then you just need to adjust the ball's flight.
As the story progresses, it gets more and more complicated and more time is needed to flesh it out. Notice how in Chapter 2 we have two POV characters - in Chapter 3 there will be three playable characters in total, plus we also have a new city, a crumbling tower and finally an olive orchard to explore. Plus plus, these bandits are definitely not going away soon, and they are also working for a higher power (hinted at in the "Bandits" dialogue).