I think it would be neat if you had a stats screen that shows how much money you've made from a specific kind of thing, like how much you've made from lemonade stands or newspapers.
definitely things I would like to see
1: the ability to move games around
2: the ability to toggle seeing money flying around in game and not (reduce lag)
3: better balancing on money making (so that lawnmowers aren't op)
4:perhaps a little description on how each upgrade advances income, and or affects it (like what does havign cows and pigs do?)
this game is so bad. It's pay to win for sure, but on top of that. The key to victory is to have more OP or Broken cards in your deck. And While you can get dps through arena, it's nigh impossible to get a decent amount without pouring 100% of your time into the game. You'll end up facing someone who's either been grinding longer than you, or paid money to buy more powerful cards and you're combo is broken. If you are lucky enough to get a combo. This game is a good attribute to the real Yugioh game, as both are completely broken, and messed up games.
honestly, I thought this game fell a bit short. It's a neat idea and I believe there's potential for so much more, but it becomes really easy to spam victory and honestly, I thought the last fight was easier than half of the beginning fights. I beat him in 1 go, without trying very hard. Took 0 dmg too, using the spears, the mage was way to easy to win with, I never lost. But once you understand how to push win it's easy to just spam units, then spam push.
I kinda think being able to put down items that are normally seen as equipment would be a lot of fun too for your house ^^. Not being able to use potions when you find them is annoying and I think that you should make the backpack upgrades require the previous ones! I skipped like the second half of them for the last one.
I just learned that I can make 70,000 gold off of level 3. But the first level that actually gives more money than that is level 6, and by then I've already recieved max upgrades on all items. This seems like a major balancing issue. As well, going on my thought about how over powered money farming with the hat is, I feel perhaps you should decrease the amount of gold made off of already completed stages. And decreasing the amount made from the hat to like... 1.25 times gold. Double gold is a ton of money gain.
I loved the first game, I remember spending so much time trying to beat it when I finally learned about the ability to lock the direction I was attacking... >.>;... without that I could not beat the final level, even if I came close a few times...
Anyway, Concerning this game.... I find it too easy. At lvl 3 I found out that I can get the double money hat, which means in roughly 5 runs of lvl 3 I could make enough to buy the best weapon in the game. This makes the game way too easy later on in my opinion as early grinding is extremely rewarding.
100% of the time it's not a matter of how hard it is for me to do this, it's just time consuming. Srry I just didn't find the game particularly difficult, Thanks for the time and effort you put into it though!
I think the only thing I would get to make this better is a good handbook to manage your own units with! Especially when you have 5+ collectors flying around, it's tedius finding the right one to upgrade!
There are tons of ways to improve this, that would be awesome. A level system for each character, setting it so each ability has seperate cooldowns, an arena/coliseum. A level of customizing what abilities you have when you level.