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ST13R's Comments

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NekoCoffee Express Clicker

Play NekoCoffee Express Clicker

Jul. 20, 2017

Rating: 5

The graphics are quite cute :) Music is fine, though I'd put the button somewhere else (and maybe make a distinction between music in sfx?). Pretty basic, but nice. If you do plan on updating, maybe add upgrades that affect the graphics, for example adding trees, bigger cafe, outside area. Anyways, good luck :)

Developer response from studiouweii

Thanks for commenting! Too bad, this game will not be updated (im just simply port it to HTML5 and adding achievements) because we working on a new game (a tower-defense like) and will be published next month, cheers !

Ship the sheep

Play Ship the sheep

Jul. 15, 2017

Rating: 1

// Oh also, could you add 'space' as a way to go to the next level without using the mouse :)?

Ship the sheep

Play Ship the sheep

Jul. 15, 2017

Rating: 1

Nice game and graphics, though is there a reason for not using the up-key for going up? that'd feel more intuitive for me. It'd also be nice if you could 'rest' on your starting platform, that'd be nice after a particularly hard manouvre.

Size Matters

Play Size Matters

Jul. 14, 2017

Rating: 1

I like this :) changing shape is a fun puzzle-element. But now I can't get past the moving red blocks x.x I can't jump high enough. Hint ;D?

10

Play 10

Jul. 14, 2017

Rating: 1

Starts of easy, gets harder fast, I like it :) Quite challenging.

Trigon FRVR

Play Trigon FRVR

Jul. 13, 2017

Rating: 1

I like the design and the concept, though it is unclear for me which keyboard-keys work? (I'm assuming this was originally made for mobile, which is fine, but some things should really be adapted to keyboards 'n stuff.) Also, it'd feel more logical to me if you could rotate the triangle two ways: left rotation when pressing the left button, or left of the screen, and rotating right when pushing the right arrow key or right side of the screen. Nice game though :) Gonna try to beat my own score now. good luck.

Pirates & Dungeons 2

Play Pirates & Dungeons 2

Jul. 13, 2017

Rating: 0

I like the concept, but here are some things that should change: The starting-animation does not let me move the character, so it feels unresponsive. It would be nice to start from a different plateau so you can get accustomed to moving speed/jumping height before getting attacked. Because the character has a Sword I was looking for an attack button for too long, make it clear that there is none. It'd be nice if there was variation in enemies, e.g., start with small/lower enemies and then start adding higher or broader enemies. I also feel the hitbox on the current enemy isn't very clear. Good luck with development though!

Not So Merry

Play Not So Merry

Jul. 13, 2017

Rating: 0

I can't complete the first level without getting a message that there's something wrong with a script in Flash. Also, please add a mute-button :P Good luck though, looks like an okay game.

Lead The Box

Play Lead The Box

Jul. 13, 2017

Rating: 11

Really like it :) I find that the first levels are kind of easy once you get how it works, but once the other elements are added it gets a a little more challenging. The 'left or right' question is a little confusing at first. I'd also find it more logical to put the 'start' button on the lower right. Thanks for making!

Let's Keep Trying

Play Let's Keep Trying

Jul. 13, 2017

Rating: 11

Cute game. Sometimes the jumps seem a bit unresponsive, which is a bit frustrating (but I kept trying ;P ). Some platforms also seem a little wonky, or they don't line up properly or something, but overall, nice game :)

Doodle Jump Online

Play Doodle Jump Online

Jul. 13, 2017

Rating: 0

Maybe don't copy other peoples games?

Super Lario Bros

Play Super Lario Bros

Jul. 13, 2017

Rating: 0

First rule of game-controls: If you use arrow-keys, make 'up' the jump button. Also, you might not want to refer to licensed brands unless you know for certain it's fair use. Maybe make a more polished game before putting it on Kong, though good luck with developing your skills.

EVO - The evolutionary journey

Play EVO - The evolutionary journey

Jul. 13, 2017

Rating: 0

The concept is nice, however, it feels like the movement is a bit unresponsive, and the hitboxes need a little work: I get hit by big fish when I barely touch them, yet the small fish are left uneaten when I go half over them. Keep up the work though :)!

Developer response from paulocosta1909

@ST13R Good evening, my friend, first of all I am extremely grateful that you have played, and have said something about the game, it really makes me very happy. On the collisions, the problem must occur in the variation of the animations of the objects, I am correcting yet, I also started to work on better layout, to bring to you (which will take a while :() But I am very grateful, for every person who can test EVO (who is still a prototype and is crawling), and feel what the game behind, and warn me about their mistakes, this is certainly what motivates me more and more . Many thanks again, and always welcome here. Hugs, Paulo Costa

Pixels filling Squares

Play Pixels filling Squares

Jul. 13, 2017

Rating: 0

I wouldn't mind seeing the upper-right quadrant for prestige change to stuff that would add a larger speed-boost or more time-gained for being offline. Right now it isn't that usefull once you hit gen 4/5.

Pretentious Game 5

Play Pretentious Game 5

Jul. 13, 2017

Rating: 125

Ahhh, another one, nice :) In that one level, it would be nice if the 'R'-button also did the trick, instead of just the menu-button. :) Now on to playing further!

Developer response from keybol

Thank you. good suggestion!

Swipex

Play Swipex

Jul. 11, 2017

Rating: 4

Nice challenge. In the levelmenu, it'd be nice to show #stars gotten from each level. :)

Developer response from PasKuda13

the gotten stars have been added in the levels menu! Enjoy! :)

Word Valley

Play Word Valley

Jul. 10, 2017

Rating: 4

I agree that this game becomes a bit less fun since there's no real reward for playing longer words. I would suggest, instead of spamming stars randomly, they spawn with hard letters, or after making words of a particular length or something, that'd make it a bit more interesting.

Fillness

Play Fillness

Jul. 09, 2017

Rating: 9

I like the concept. I do have the feeling that there is no clear build up of easier to harder puzzles. I would also like to see a button to reverse the last move, as sometimes I just click the wrong button, and have to do the whole level again because of that. Lastly, the sound-button is confusing, use icons to show music vs sfx or something.

Slice Fractions: Experimental!

Play Slice Fractions: Experimental!

Jul. 08, 2017

Rating: 1

It's a cute way to learn about fractions :) At some point the clouds of smoke seem to 'stick', instead of piles of magma I only see clouds at the start of a level. Restarting it one or more times seems to sort it out though. Keep it up!

Formula Racer 2012

Play Formula Racer 2012

Jun. 16, 2017

Rating: 9

When you want the 'touchie feelie' badge, but apparently missed ONE car ._.

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