The graphics are quite cute :) Music is fine, though I'd put the button somewhere else (and maybe make a distinction between music in sfx?). Pretty basic, but nice. If you do plan on updating, maybe add upgrades that affect the graphics, for example adding trees, bigger cafe, outside area. Anyways, good luck :)
Thanks for commenting! Too bad, this game will not be updated (im just simply port it to HTML5 and adding achievements) because we working on a new game (a tower-defense like) and will be published next month, cheers !
Nice game and graphics, though is there a reason for not using the up-key for going up? that'd feel more intuitive for me. It'd also be nice if you could 'rest' on your starting platform, that'd be nice after a particularly hard manouvre.
I like the design and the concept, though it is unclear for me which keyboard-keys work? (I'm assuming this was originally made for mobile, which is fine, but some things should really be adapted to keyboards 'n stuff.) Also, it'd feel more logical to me if you could rotate the triangle two ways: left rotation when pressing the left button, or left of the screen, and rotating right when pushing the right arrow key or right side of the screen.
Nice game though :) Gonna try to beat my own score now. good luck.
I like the concept, but here are some things that should change: The starting-animation does not let me move the character, so it feels unresponsive. It would be nice to start from a different plateau so you can get accustomed to moving speed/jumping height before getting attacked. Because the character has a Sword I was looking for an attack button for too long, make it clear that there is none. It'd be nice if there was variation in enemies, e.g., start with small/lower enemies and then start adding higher or broader enemies. I also feel the hitbox on the current enemy isn't very clear. Good luck with development though!
I can't complete the first level without getting a message that there's something wrong with a script in Flash.
Also, please add a mute-button :P
Good luck though, looks like an okay game.
Really like it :) I find that the first levels are kind of easy once you get how it works, but once the other elements are added it gets a a little more challenging. The 'left or right' question is a little confusing at first. I'd also find it more logical to put the 'start' button on the lower right.
Thanks for making!
Cute game. Sometimes the jumps seem a bit unresponsive, which is a bit frustrating (but I kept trying ;P ). Some platforms also seem a little wonky, or they don't line up properly or something, but overall, nice game :)
First rule of game-controls: If you use arrow-keys, make 'up' the jump button.
Also, you might not want to refer to licensed brands unless you know for certain it's fair use.
Maybe make a more polished game before putting it on Kong, though good luck with developing your skills.
The concept is nice, however, it feels like the movement is a bit unresponsive, and the hitboxes need a little work: I get hit by big fish when I barely touch them, yet the small fish are left uneaten when I go half over them. Keep up the work though :)!
@ST13R
Good evening, my friend, first of all I am extremely grateful that you have played, and have said something about the game, it really makes me very happy.
On the collisions, the problem must occur in the variation of the animations of the objects, I am correcting yet, I also started to work on better layout, to bring to you (which will take a while :()
But I am very grateful, for every person who can test EVO (who is still a prototype and is crawling), and feel what the game behind, and warn me about their mistakes, this is certainly what motivates me more and more .
Many thanks again, and always welcome here.
Hugs,
Paulo Costa
I wouldn't mind seeing the upper-right quadrant for prestige change to stuff that would add a larger speed-boost or more time-gained for being offline. Right now it isn't that usefull once you hit gen 4/5.
Ahhh, another one, nice :)
In that one level, it would be nice if the 'R'-button also did the trick, instead of just the menu-button. :) Now on to playing further!
I agree that this game becomes a bit less fun since there's no real reward for playing longer words. I would suggest, instead of spamming stars randomly, they spawn with hard letters, or after making words of a particular length or something, that'd make it a bit more interesting.
I like the concept. I do have the feeling that there is no clear build up of easier to harder puzzles. I would also like to see a button to reverse the last move, as sometimes I just click the wrong button, and have to do the whole level again because of that. Lastly, the sound-button is confusing, use icons to show music vs sfx or something.
It's a cute way to learn about fractions :)
At some point the clouds of smoke seem to 'stick', instead of piles of magma I only see clouds at the start of a level. Restarting it one or more times seems to sort it out though. Keep it up!
Thanks for commenting! Too bad, this game will not be updated (im just simply port it to HTML5 and adding achievements) because we working on a new game (a tower-defense like) and will be published next month, cheers !