would be cool if each class started as a different element. . . i mean 4 classes, 4 elements. . . it makes more sense than everyone starting as fire with a fire spell that basically does the same thing except for zerker's
Wait so does that mean we really only need to increase happiness right before we die and start a new lifetime? If so I would be able to save up a large sum on month 10 or 11 of year 50, set slider to max and get the best happiness bonus
That would be nice, but no. The game calculates the average over the full Lifetime to determine your bonus. You must average 15 happiness for a whole lifetime to get the bonus.
Also, I love how fast you’re playing through. Keep going and you’ll be my official unofficial beta tester, haha.
This is not an incremental game because the defining feature of incremental is exponential growth. Everything in this game is linear so I would call it idle, but not incremental.
Timer is way too slow. . . I have coins for hundreds of exchanges stockpiled, but I can't use them because of the slow timer. Remove the timer, make it a lot faster, or allow us to upgrade its speed.
am stuck at go to sleep forever. . . . something to do with autoclicking load and save. . . . accelerating. . . .. just unlocked time warping. . . . I need more hints!
We just changed the blue color to red. Thanks for your hint!