I think the buffs should extend duration instead of power upon upgrade. They are too strong and nothing in the game requires that amount of firepower, so it takes only 2-3 seconds to clear enemies in your range and the rest of the buff rots away as you wait for the slow moving enemies to come near you.
I like the mayhem rotation mechanic, but there should at least be some kind of option to distribute points that would be the most effective, because how am I supposed to know if 10% to war totems is better than +3 extra recruits?
So it seems that the bottleneck for this game is quests for leveling up event mastery. Quick resets can get the other requirements, but for the quests there is little point in doing anything other than easy ones.
For those complaining about this dev updating his games: He is actually pretty smart, for Kong pays devs for 3star or higher rated games, and he has a lot of these kinds of games. He will get more money making another mediocre, unfinished game instead of updated his old ones as long as they stay 3 star rated.
Can't figure out if its best to spawn them at 1 enemy option or max them out before moving to the next. Lets see what fibonacci has to say about this . . .
It seems It seems there need to be balancing on enemy health points. I'm testing it.