After getting murdered over and over by jellyfish, i realized that reflect either doesn't work (which seems like the tactic to beat him consistently) or the amount reflected is absorbed by block. In the latter, I think this should be changed because plenty of monsters have higher block than they do attack, which makes reflect useless most of the time
I'm just not making progress. I've a few thousand foam and 2 energy cores and yet it is still most efficient to reset at merger 25. Anything beyond that takes way too long. Is this just one of those long idle games?
Since I've made this like 1 year ago and only polished the UI now, I can't really remember. It could be grindy though, might rebalnace in the future.
But general progress should be possible.
I liked the canvas smaller because I keep the upgrades open. Now the upgrades block the game screen . . . please change it back or give a setting to change it back.
Sorry to Hear about that, Update v0.3b might be the cause of that as I also lost my Save when I updated to that, you Like and are still Interested, I can give you a Save, PM me if you are.
After Checking, I actually made an error where instead of checking if the charge is less than max Charge it's checking if it's less than 1. Uploading a Fixed Version now. Thank you
I think your exp tables are really messed up, I was able to buy the last 4 ruby upgrades (including the wizard lvl 6 one) before I even unlocked the wizard
Thanks LowerLight, after i published the game i noticed a lot of mistakes. I wanted to remove it from the site untill all problems were fixed, but i didn't know how. I am working on fixing all issues as we speak. I well try to get it done asap.
magic is no %.