Thanks for you feedback. I'll be sure to consider that. The profit fluctuation effect comes from % of damaged goods which is chosen from min & max % randomly. And as Medicines cost more so will be profit amount on them. Players should also keep in mind the Fuel Cost & Importing Good and how much they profit as they vary with different countries. But your idea is also considerable.
okay I found out you can move the screen around, which sort of solves the problem of monsters roaming off screen. One thing that sucks is the game runs at half speed if my laptop isn't plugged in .
Having gotten to level 30 and unlocked trees, I can honestly say that upgrading trees have never been worth it considering this game is more about quick kills. You will get more seeds/more achievements keeping trees at level 1. Chop and speed upgrades scale horribly since they are linear. Since this is an incremental they should grow exponentially or logarithmically.
I've completed 4 challenges now and only 1 gem has dropped. And we are supposed to get 10 of one type for an upgrade? uh. . . raise gem drop rate maybe?
The game is really really slow after unlocking tier 4. But I can't reset because I'll only get like 0.01 robot clickers. Without offline gains I don't think I'll be continuing this one :/
oops I meant linear gains and idle games don't mix. Linear gains just don't work in any type of game, you need exponential or logarithmic gains for it to work well.
Yes, Savvy capped at 2 zen/ second.