Do idle clicks gain exp? That's a little unfair of they don't. Think of us trackpad users out there! Also is there a max skill level? If not, I see no point in leveling up more than one skill because they all look like they give about the same small rewards.
The minion tab gets more laggy as I purchase more of them. Is there a way to stop the lag because I am to the point now where it is unplayable. I know it's not a problem with my computer because I have a macbook pro
It may be a problem with the amount of draw calls, it's a "tug of war" problem. Everytime I add a tooltip or something like that, the amount of draw calls increase, then I go back to optimize the code.
It will improve with time.
Keeping that in mind, depending on your screen resolution (is it bigger than 1980 x 720?), the game may be scaled, and that may cause a drop in performance. But there's nothing I can do about that (it's a web browser + video card thing). PS: My GF has a Macbook Pro, I'll ask her to lend it to me so I can debug if it is something else going on behind scenes.
Something needs to be done about the massive amount of clicking on the upgrades. Whenever I wake up in the morning I have to click upwards of 500 times on a trackpad. I suggest adding a higher gap between prices but giving the upgrades more power per upgrade to make up for the short spammy upgrades
There are a lot of bugs and issues. 1) Loading a new area timed out, so I refreshed and my character was gone. 2) Take the "cold resistant" attribute off of the barbarian starting area mobs. It's rough as a shaman starting there because all that you have is frost strike. 3) general character creation and deletion is tempermental. Sometimes a new character won't have the tutorial quests, and sometimes the game won't let me delete a character.
#1 Sounds really odd. Areas shouldn't time out anymore since they will always load after 30 seconds (max load time). And nothing should ever delete your character except the delete button. #2 That's probably a reasonable suggestion. I'll only add that for normal difficulty though. In any case your regular melee should handle everything without a problem. #3 That's worrisome. I've never heard of that problem before among thousands of players. Device and browser?
It may be a problem with the amount of draw calls, it's a "tug of war" problem. Everytime I add a tooltip or something like that, the amount of draw calls increase, then I go back to optimize the code. It will improve with time. Keeping that in mind, depending on your screen resolution (is it bigger than 1980 x 720?), the game may be scaled, and that may cause a drop in performance. But there's nothing I can do about that (it's a web browser + video card thing). PS: My GF has a Macbook Pro, I'll ask her to lend it to me so I can debug if it is something else going on behind scenes.