Not sure if the dev knows how to do math or not (or just doesn't know blackjack values) ... having a 10 (or a face card) and a 9 in hand equals 19, not 18. Face cards (jacks, queens, and kings) and 10s are worth 10 - not 9.
Also, game does not run while not the focus (or maybe it's just the lag stopping all progress till game's the focus again) - a huge 'no no' for idle games.
@blueorcy: There is a way to get rid of your unwanted dragons ... go to 'List' (just above your quest book), click on any dragon you want to get rid of ... in the lower right corner, there's a button 'RELEASE' - click that.
After I abandon my camp for new one with a higher multiplier, when I create a new sawmill/ stone pit/ ore mine it shows I should make X/click (X being my new multiplier), but I always start with 1 per click.
I'm trying to collect my day 6 daily reward, but every time I try to access it via the options menu - I get a 'loading' icon for about a minute then the game says I've lost connection to the server and I need to restart. Rest of the game works as usual though.
I've tried playing the game several times, each time I get stuck in the exact same place - the second tutorial popup where I'm to click on and check out their stupid names. There's nothing/nobody there (and even when I wait for something to be there, still can't click on them) to click - so the game won't progress any further. Please add a skip button to avoid situations like these.
Would be nice if we could turn auto-attack on/off via 'skills' tab (the one between 'hero' and 'upgrades') vs. having to open up the skills menu (via tab on right side).
So far, the game has great potential - but the major drawback is a distinct lack of specific information ... such as: accurate selling price for items, what each item does or is used for, recommended levels for maps (or at least mob levels). Maybe a log book with information detailing mob drops and locations (from mobs already killed).
Anybody want to share pictures of their factories? Could really use some ideas - I'm stuck at ~$100/tick and waiting for $26 million (or even $1 billion for a new factory) is really starting to bother me.
Why do Fallen Priests (from 'Sanctuary' quest), w/ 1 attack, knock all my heros' hp - regardless of def or amount of hp - down to 1 with a single attack?
A couple issues aside (overloaded and repetitive grinding), this is a fun game - just needs more pokemon ... er, beasts. Quicker mutation, and beast hatching, screens would be nice (or a way to skip them entirely), and a manual save too (just for reassurance and peace of mind).
Thanks for reportting this. We have just changed it and multiplier affect income per click