Alright, did another run to get the exact numbers so it might help better: "Total Distance: 235,469 + Bonuses:195,300 + 5% Daily Bonus = Final Score: 306,568" (5 Regions Cleared, 250 Tris Collected(huh, exact))
Hm.. there seems something off, I got about 240K in the distance, 110K in the bonuses, a +5% bonus for today, and only ended up with 297206 for my high-score, which also isn't showing up on the API.. which seems to be unusually empty for a growing popular game. What all happened? O.o
Yeah it could be that there's a bug in how the scores are tabulated. It would affect everyone the same, so technically it's fair - but it should be counting each unit of distance as a point. We'll look into that!
Not sure what's up exactly with the highscore. Try refreshing the page? We literally just added highscores about 20 minutes ago :)
All the people finding the controls hard to use, I find the way aiming is presented to be a rather inventive way to handle mouse based movement when targets can come from any direction. It isn't really hard to learn after a few levels either, you just adjust the offset to lead your shots.
Some more advice to would-be survivors: When recruiting: send 2 people for best results, not 1. More scouting = Harder Base defense, be careful. Save your self time/clicks, send 5 people on 1 scavange mission. They bring the same as 5 small missions. Keep an extra 2~5 people in your guard, for when you need to send rescue missions. Infact if you put people in your guard due to a Horde/Raid, just leave them in there unless you can not spare them. Also remember to readd them back if you happened to send them on a rescue mission. remember that any scavenging mission done on a Mission spot(Hospital/Generators) will need backup and plan accordingly. And for those who want to know what the locked characters are: Singer(0/0/0/100)+entertainment Boxer(100/0/0/50)+figher Chef(100/0/0/100)+Cooking (The Fighter seems more +Traps then fighting, if the flavor descriptions actually mean anything)
Alright, sense there are so many complaints on Difficulty, might as well put up some help. The first thing you should go about doing is getting the supplies to build a factory and entertainment area, destroy the factory and build a kitchen there instead. Now the hardest part of the game is the start, you can't be garenteed to get through the begining with out a little luck. But as long as you keep your people equiped you will get a chance. After getting a Kitchen just keep some people working at it and /mass scout/recruit/ sometimes it fails and says your size is limited. This is a (of many) error in the text, you can have up to 20 people per floor. Just try again and send more people to recruit.
I found the game particularly unique, and the fact you can explore the whole place starting with any one letter is particularly interesting. Good design! would love to see how you'd make a second one under a simalar concept! Vowelquest anyone?
*Proceeds to draw some sort of weighted seesaw, watches it go the wrong direction, loop around the edge of the map, and hit the /other/ side of the boxman to know him off* "... If you at first don't succeed, change the conditions for victory."
Level 9 is not broken. It took me all of 3 tries to line up the bounce pads right after placing the circular edges to get it in the cup. You may be thinking way too hard.
Yeah it could be that there's a bug in how the scores are tabulated. It would affect everyone the same, so technically it's fair - but it should be counting each unit of distance as a point. We'll look into that! Not sure what's up exactly with the highscore. Try refreshing the page? We literally just added highscores about 20 minutes ago :)