When I left the game 2 hours ago, everything was ok. Just started it, and saw this: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fscreenshots.firefox.com%2FeYwF8isP5L81uyJp%2Fwww.kongregate.com
Stable should give 2 horses instead of 1. This single, simple change would have a huge impact on the game and make it much more attractive and rewarding, esp. in terms of faster progress.
Can somebody explain Garnison to me? It seems it has no positive effect and just adds fatigue. While I understand that swordsmen revolution will turn it into a positive effect, it doesn't seem to be of any use if just bought your first garnison after a long forest grind. Or do I miss something?
This just happened to me. The small square is actually the game frame in which everything is still drawn.
http://image.prntscr.com/image/2364fcfb728a4c35af3f5b59c69c8e35.png
Although updating as soon as money is sufficient, God Hand is at Level 83 currently, while my party is at Level 190. That means, the opponents have up to 1 billion HP. But God Hand, even if charged to 20k% (which takes 5 or so minutes) isn't harming the opponents at all. I think this needs a little more balancing.
@geepope Thanks a lot for going deeper into the topic. I can follow those explanations well, and hope to break through soon. But I'm not so sure about your second comment. Just at this very moment (I'm not done with the run, I'm only 20h in, so maybe 6-7h actively played) the levels are, from Pit up to Gold Pan: 75, 97 (those two cost-even), 103, 116, 132, 147, 160, 172 (Dredge at 3t, rest at 1.5t). GPS is 27.8b (yes, billion), GPC is 54.8b and Bringing them all up to the same 25t level of Mine and Pit would take ages, and the benefits are small. Just tested Gold Pan, levelled up to 173, and it gives 10m to the GPS. And since missing skills would naturally come up as a question: I regularly do the challenges. On million and billion and don't get anything anymore besides shards. On trillion I get 1 skill. Rankings are Impossible, Impossible and Godlike. Don't know exactly the times, but something like 10m, 35m, 1h10m
@geepope Since I can't really reproduce what you wrote, could you please give a real example? Here's mine: Levelling up Mine from 93 to 94 costs 14.5 trillion. It adds 300 million to the GPS, which was at 23.1 billion before, and 23.4 billion after. That's 1.2% increase. To regain the spent 14.5 trillion it needs 10:20 minutes. Not having made any benefits, just for the break-even. (Time is without clicking, since that can't be evaluated securely, you might be clicking faster than me, for example) So it's just how long the GPS needs to fill 14.5 trillion.
I agree though, that Mine is the strongest of all available buildings, even stronger than Pit with special ability level 2. But it isn't as significantly faster now for me to do deep runs, than it was before and it is for you.
Yep, the start is easier now. Later it doesn't have a large effect. I'm playing up until a gps of about 100 billion, and even with 125 mines the amount of gps increase is neglectable (about 10 crits needed to increase by 0.01%)
My next shard buy costs 48k - I get about 8k per 60 hour run.
@Ameliaa Yes, there is a reduction of shard costs (although I didn't experience it as extreme as you did. The skills I could buy right now are only half as expenisve as before, not a 1/100th), but there is also a huge reduction of shard outcome - in the trillions you now only get half and less as before (see release notes) So nothing has really changed, except that there is no use anymore for the mine abilities.
With every new update it gets worse! Now mine's ability is totally dependent on luck (aka critical clicks) and therefore can't be count on anymore. The conversion from an idle to an active clicker game has been done. Unfortunately, the clicking part was the least that attracted me to this game. Very sad how something with lots of potential turns into a generic clicker game.