The BIG B.I.R.D. feels like cheating, even if it takes a ton of sardines to acquire. Actually all the extra stuff feels like cheating on top of whatever is available without them. Even the dubstep drive feels too dam inferior when you can have the DIY launch harder, higher and cheaper. If you do want them, make sure you get completionist before buying them.
For me, the enchanter went great for getting the goblet. I had a staff of ice to do damage, a confusion level 3 to wreak havoc amidst tough set of enemies, and swiftness (WOW) to avoid combat if desired. But the last battle still cost me all resistance potions (which, if you miss, count as healing) on top of me having 74 max HP.
Played some more - well, medium to day 200. The game severely misses optimization, say with 150 solar panels "level up all" takes several seconds. Placing an extra extender, once everything is occupied, takes 10+ seconds, as well as when zombies demolish one. Weapons lack data on how much resources do they spend per shot/second, esp cannons (10b stone cannonballs? WTF? Yet they shot em in millions at once). Uranium ammo is f'n useless, esp if a shot takes a ton of ammo at once, uranium shields seem to be useless too.
The game will get optimized with further updates! :) For now I have been focusing on adding new content, but I will tackle this problems (Together with the balancing issues you mentioned) later! :)
You can only land on Mars while NOT on a mission. But, it's possible to land on Mars while not having all missions complete. I just did a landing with 19/30 missions complete, so even without rocket parts of the last level, and actually on a lv3 engine.
Several things: 1) There are two "Rich starter" skills in ascension menu. 2) Clicking on a skill in ascension menu leads to abort() and crash. 3) if it's YOU who wrote that abort in your code, smack yourself hard XD you should never crash your app like that. If not, go find webgl devs and smack THEM hard.
Void chance kills late game past hard mode. Challenge/insane might actually get you killed before an universal enemy would get voided down to zero, but as it is, it's kinda locked down into void chance, once damage stops cutting it. 4/5 however, it kept me hooked for a good deal of 3 hours.
Well, Veradux is after all a zombie, and the only zombie with working brains is Sonny, so... However, this endeavor did teach Veradux something, as in Sonny 2 he isn't as braindead anymore. :)
Really, please review ALL the abilities text and align it to what do they actually do. Say Mine upgrade, research states 3 gold per click, special ability after research states 1 gold to base per critical click, and the actual value is 2 gold to base per critical click. I assume something is fishy with at least pan and sluice box abilities as well.
Would miss this one if not for Pluto Space Quest. I shuold have called that one a reskin of this instead of Into Space 2. And here you took their engine, hid the achievements, removed missions, redrawn graphics (yay +1 point) redesigned upgrades (WHERE AR THE FINS?!) and changed music and some (!) sounds. Total 2 points out of 5. And it's not even your virtue it doesn't bug out, they did their best to produce a bug-less Into Space.
Reskinned "Into Space 2", a lot easier than original game. And this doesn't need to be grinded, I managed to get to Mars^W Pluto fourth try, getting a decent set of luck with them fuel recharges along the first and second launches, pulling me to space on the third high enough to get the second biggest body.
Kakrain, slap forsage, highest power boosters, highest engine, body with highest power and fastest fins, and probably lightweight head, then get some of the gates aaaaaand power on!
"Doubles pan production" is actually a trap. "Doubles every X" should work like if you've got X pans, each pan gets a multiplier of 2.0, 2*X makes it 4.0, 3*X makes it 8.0 and so on. Here we have a +100% instead, so for X pans the multiplier is 2.0, for 2*X pans it's 3.0, for 3*X pans it's 4.0. And indeed, the jump of pan quantity bonus from 0.0033/pan to 0.0036/pan is REALLY worth 900k gold.
Samgar, the math there is that thrust is what's listed on stage multiplied by min(weight,max_weight), so if you're heavier, you pull harder. LightBringer stated it's the way the engine has been built before there was payload.
Any sounds we use are either royalty free or we bought them via differences services.