Try disabling rainbow bars animation by right clicking on them. That way the game's iframe uses less CPU than the kongregate wrapper itself, at least by the metrics I can see.
Am I supposed to be able to do an ending I've already done without doing any of the work for it again? That seems like I can get a free 1.5x multiplier every run without needing to do anything.
The bug where you get gems/jems but only one appears in your inventory continues to be an issue. I don't know how to replicate it or get it to not happen, but whenever it does happen, the spawned gem/jem is invisible with a white square behind it.
@pitagora16 honestly i'm always swimming in combat gems/jems because the drop rate for them is much higher than the non-combat gems/jems, so i'm not sure how useful that would be beyond letting you get specific ones
White grape caps are based on the red grape cap upgrade. My white grapes can hold as many as my red grapes can, but I haven't upgraded white grapes as much.
I love that you've added an incentive for more vitality over power by allowing major bait cost reductions for really long fights. I also love all the individual policies being based somewhat on reality. That must've taken a lot of time lol
Okay so I just now realized how great your cast of Guests are. Like they all have a distinct flavor to them that helps differentiate each character. The art style is damn fine as well.
Might i suggest trying out some stuff in a "brute force" kind of way? Maybe hiding the damage numbers or projectiles and testing each possible thing out? Just to see where the memory leaks might be coming from.
Alright, so the new window and text sizes are great! You also fixed Soft Reset only giving 50% PP instead of 150% PP so that's also great! Only major issue now is a memory leak that slowly lags the game harder over time.
I tried all ways to fix it (making less lines in objects, checking code every 2/3 frames instead of one, etc), but it seems, it doesn't help. I think that problem is in Adobe Animate, and I can't fix it :(
I am taking a closer look at this.