Resetting talent points removes 10% of your Gold Paint. Does that affect the total amount of Gold Paint you can earn? Like if I lost 4 Gold Paint from resetting, would that reduce the total Gold Paint possible to earn and use by 4? If so, that's really stupid, and needs to be changed if you want to keep players.
Okay, my computer crashed making me lose my nonexported save, and to even be able to import my actual save I have to get through the entire tutorial which requires me to at least get to level 20. Even though the Data option appears at level 5, the Export and Import buttons don't do anything while I can paste my code in the box. Dude, let me get to that feature ASAP, because I don't want to have to deal with this bullshit every time my computer crashes.
So your update was supposed to hard reset everyone, but it only reset the prestige and I was still super fast in a really late area so I wound up with quadrillions of prestige immediately. Can I please just get a hard reset function?
I can't copy and paste the save data for transferring. It copies and pastes within the game, but trying to paste in a text document doesn't work. Also what does the Power statistic of a particle mean?
We do have an updates section below the game, but admittedly we haven't updated it since 8/24. We will see about communicating this better in the future.
Research Upgrades - These are fine for what they do. Not useful for surviving so don't use them if you don't need research.
Gambling Upgrades - These are too expensive and give so little. I can spend a bunch of resources to get a 4% chance per wave to get a random offensive upgrade, or use that money to buy a bunch of upgrades that I can choose myself.
Interest per wave - Too expensive and ineffective. Increases by .1% each time, meaning you would need to save 1000 resources for 25 waves to even make back the original cost.
Gem Chance upgrades - Fine for what they do, like the research upgrades.
So many of these upgrades are useless compared to Attack speed + damage. I would recommend different currencies for offense and defense if only to make defense actually worth using over offense. I wish I could come up with other ways to fix the problems I see, but I can't honestly think of any. Sorry.
A huge thank you for this gigantic feedback. Since you put so much effort into writing this I had to take a break to answer you. I have to agree with almost everything. You are absolutly correct about missile speed being useless. In the first release (0.01) the missiles didn't automatically correct their flight path. Thats why a higher missilespeed was required to hit faster enemies => now useless since the tower predicts their death and missiles always hit. Most of the upgrades are useless at the moment since there is only one enemy type (two including the boss type). The final version is going to have serveral different enemy types and enemy behaviours (for example electricity enemies will randomly teleport around/avoiding missiles, earth enemies are going to be slow but tougher, air enemies are going to fly/immune to knockback and so on). I still hope you can enjoy the game until the next big update is finished. :)
Fire and Darkness Chances - Again, if you can't kill something in one hit and you need to rely on chance to kill them, then you're going to die.
Ice, Earth, Air, and Gravity Chances - If you need more time to kill one enemy, then the other 20 enemies are going to kill you.
Electricity Chance - Don't rely on chance to kill enemies or you're as good as dead.
Nature Chance - Healing means your offense is failing and you're going to die sooner.
Anything that works on a percent chance to happen - Why waste resources on chance when you can put it towards guaranteed results like attack speed and damage?
Only separate defenses for each type of enemy - Why? This just makes defense even more useless and requires more resources spent to even make it not suck. It's not like you aren't going to get every type of enemy at some point, so why bother specializing?
Crit. Chance and Crit. Factor - If you need to rely on a critical in order to kill an enemy, then they're going to swarm you because you aren't always one-shotting them.
Attackrange - 10 cubes for a .1 increase is pitiful and it gets even more expensive from there.
Missilespeed - What is this even for? There's no bonus to having your bullets hit sooner, so why have this upgrade?
Multishot Upgrades, Rapid Fire Upgrades, and Bounce Upgrades - These are the same as critical hits but for attack speed instead. If you need to rely on chance to kill all the enemies, then they're going to swarm you.
Lifesteal and every Defensive Upgrade - These are backup for when your offense fails, but that means you're spending resources on things other than offense so that means your offense will fail faster meaning these upgrades are worthless.
The major issue with this game is that there is no strategy because every upgrade besides resource bonuses, attack speed, and attack damage is completely worthless for survival. Resource bonuses should always be a priority in these games because they're supposed to provide more benefit for late game, so these are fine. The problem occurs because the only way to survive is to one-shot enemies as fast as they get to you. If you aren't one-shotting them, then they're going to kill you, period. Now to talk about why every other upgrade is worthless.
Don't steal people's resources for pressing "-" when buying resources. The bug has been fixed, and all you're doing is coming off as a jerk and pissing people off.
My level 12 - 13 heroes with the best gear I can find cannot kill the higher leveled enemies in the junkyard, and progress has slowed to an absolute crawl.
Thanks for the feedback! :) Your heroes being weak can have a lots of different reasons: Did you use your level ups? (look for a red plus and click it), and afterwards did you assign skills to your heroes? (that would mean opening your heroes profile and clicking one of the blue boxes to select a skill. Apart from that, the attributes force and vitality are really much better at the beginning compared to the other two, that might be an issue.
sabieudaica, the trader is another active bonus. The lower tier crops grow faster. The trader picks one of your crops at random to be paid like your highest crop. You will get a lot of money if you idle a bunch with your highest crop, but you can make more money by being active with the trader and always taking the low crop offers.
The prosperity levels should give an upgrade per level instead of per five levels. This way, the game doesn't grind to a screeching halt so soon. The tools and compost should stay with a percent increase per level seeing as they increase in price already, which means that currently we get less for more.
So I was trying to get some leather to make some equipment in the first missions. Well, I get to the boss and I get some hits in, knocking her down a peg, and then she freezes my entire team in one turn. Then they stayed frozen until my entire team was killed. I lost the battle due to sheer bullshit beyond my control. I'm so done with this game.
If you mean "All gold paint", then it never decreases. Thinks ill remove penality soon.