To the people who came up with a good reason to hate the premium content in this game: Thank you for giving a good reason for down rating the game.
To everyone else who only hates the premium content because they have to pay for it: Grow up. The developer is allowed to try to make money with whatever they made, and you don't even have to buy it.
For some reason, the app doesn't play the next song automatically. It will loop the song I was already listening to even with repeat off. I can play the next song by manually clicking on the song, but clicking on the next button doesn't do anything.
Most idle games give you a feeling of progress after a couple of hours to keep the player from becoming discouraged. Your idle game is lacking that feeling. Levels take forever and only give 1 resource, which is extremely worthless seeing as the better items use upwards of 14 materials per second. Being able to only use one perk at a time means that the skill points are effectively worthless once you get the perks that are the most helpful. I would suggest upping the resources gained from leveling and allow multiple perks to give that sense of accomplishment.
You know, if you're going to put in rewards for completing a previous installment's achievements, make the rewards actually worth something. Getting a 1000 combat skill in Crusade gives me +20 to my combat skills in this game, yeah that's helpful, it's not like I couldn't get that within the first minute of the game. Drink 100 potions in Crusade, get 3 minor potions here. That'll help me heal after 1 or 2 fights. The armor and weapons you get for the achievements in Crusade are laughably bad, why on earth would you give me a 1d12 sword and 1d10 bow and mage book when I can buy any of them at 2d6 at the start of the game? Also, where are my spells that I was supposed to start with? Those appear to have not been given to me. Please make the rewards for achievements worth getting.
Can we set the AI? I hate it when my archers attack melee units on the other side of the battle screen when there is another melee unit right next to them and another archer attacking them.
One major issue, on the higher difficulty levels, the enemies have a ton of hp and when the screen is filled with them, you can't kill anything so you can't get money, and if you beat the song, the difficulty increases making it more impossible.
Can there be a skill or a stat that increases the chance that people will ask for something you can actually make with your craftsmen? I'm constantly getting bombarded with requests for items a sorceress can make. I don't have one, and my money is going absolutely nowhere as I'm constantly breaking even. Maybe a hidden stat that whenever someone tries to buy something from you and you don't sell them it, the chances of your customers asking for that item class decreases.
All right! Time to start this game! First island. What are the quests let's see, hmmm... collect items, find lost item, DEFEAT LEGENDARY MONSTER. Oh come on! Seems a little hard for the first island.
Something is up with this game. It keeps changing the information stored on my computer for this game to zero and wont save anything. I go into the settings and change it and it just changes it back to zero.
Thanks for pointing that out, I'm going to change it so that the song has to be atleast 60 seconds long :p