The update you made has made the game more enjoyable. The multiple stashes means that having to put thousands of souls into sight is no longer required, and limiting the amount of farms per stash means that land purchases aren't forced so you can stick with one stash and keep playing. Also, life upgrades are actually helpful as now they can be happier and give you more souls.
I think something that should be changed when you can is have limited amount of buildings so that the buildings don't cover half of a giant map and make it harder for workers to find materials and be happy. Maybe make it so that the buildings get upgraded when there are enough materials and you can choose what to upgrade, and the upgraded buildings could provide bonuses like increasing the starting level of workers and such.
Not too bad. I agree that the controls are a little too much and need to be simplified. It reminds me of the 3d tetris game for the virtual boy that I played at my grandma's. Ah, nostalgia. 4/5
what appears to be the issue with me is that my character moves extremely slow, but when I scroll and sometimes just randomly, he speeds up tremendously, but the game doesn't slow down because he jumps regular speed. That speed is the way to make the first actual jump, but I can't make it because my guy is too slow on my computer.
I played a match with two shaman. One shaman was in a box floating with balloons with the other mice, and the other one spawned over a bottomless pit with no ground anywhere. I was the bottomless pit shaman. This is the definition of a jerk move. The fact that I played and won enough to finally get shaman with 15 or so mice and not losing connection and then lose it due to the game making me die with no chance at survival. Game design like that IS NOT GOOD. Otherwise the game is great, except for the trolls who kill everyone and screw everyone up by undoing what the shaman did.
I've used three 75% extractions and one 85% extraction on my first quest creature and they all failed in a row. I took my calculator out and the chances of that happening are 0.00234375%. Can someone explain why this game's chances of success are terrible?
I found out a way to leave this game running in the background that works for me at least. Open up a new window and load this game (or any other idle game). Leave the window open and dont minimize it. It works for me.
I'm a lvl 18 Half-Elf Wizard with Learning MMDXLV (2545). I am earning millions of xp per kill fighting things with 15x - 25x my own HP. And I'm selling rubies, crowns, and saffires (nice spelling btw) for only about 10 gold per.
When I first played this, my literalness caused me to not understand what this game's purpose was. When I read the comments, I understood what this game was about. Very good, 5/5.