I hate that it forgets when I stop pressing a key, but I laughed at how the henchman's helmets cycle at the firefire ("I like this one best - or maybe this one - the one that looks like a push-broom is good...").
Field Commander: "All right, here's the plan: Madagascar's shut down its shipyard, and it doesn't have an airport. The boss needs his "special surprise" to get in, so we're gonna fly a whole planeload of this stuff in."
Sergeart: "But sir, if they don't have an airport, where're we gonna land the plane?"
Field Commander: "The boss said not to worry about that part."
If your Boost runs out, it goes away completely instead of dropping to the next-lower level. Also, on the "Super Villians" race, Princess Jennifer's bike will sometimes get stuck in the ground just before the "Guy in Penguin Suit" statue.
Boost Ability seems to be malfunctioning. If I'm at Boost x2 and the meter runs out, the boost goes away completely instead of dropping down to Boost x1.
Civie: Here's a gas canister!
Firefighter: I'd better catch it so it doesn't rupture. (FWOOM!) Oh, crap! It was really a remote detonator!
Civie: Here's a pair of scissors!
Firefighter 1: Bill, put those where they won't damage the net.
Firefighter 2: Ha-ha-ha! It's too late! I already cut the net!
Firefighter 1: What? Why?
Firefighter 2: Because I want everyone to die!
Civie: Here's a bottle of booze!
Firefighter 1: Hey, let's drink this while we're on duty.
Firefighter 2: I can't think of any way in which that would be a bad idea.
Civie: Here's a shotgun!
Firefighter: Yes! now we can blast those damn birds!
Civie: No, wait. I was mistaken. It's another gas canister.
I'm still trying to figure out the benefits gained by Gas Explosion, Cut Trampoline, and Alcohol. Some of the "bonuses" appear to not be bonuses at all. It's almost as if there are several "falling items" and that some of them are "bonuses" and others are "hazards".