If I'm driving a tank, why am I using WASD instead of QAED? Q and A move the left track forward and backward. E and D move the right track forward and backward.
I tried to set up trade routes between my cities, but the "resources per second" that I put in don't match the report to the left. For example, I type in "34" and the text to the left shows "-67.00/s". I reloaded the game and found that my production values changed. For some reason, when I load the game it applies a (random?) multiplier to the production values and then applied that multiplier to the numbers I type into the auto-route plan. I have no idea why.
I can't play this game without Adobe Flash. I uninstalled Adobe Flash about 10 minutes ago. Good thing I already had the badge. Looks like it's about time to dig out the old Super Nintendo.
If you allowed the players to re-map the keys, they could each find a personal setup to use. I would like to use W for northwest, E for northeast, S for southwest, and D for southeast.
Hero: "I survived the attack against the school!" Me: "How did you manage that?" Hero: "I missed school that day!" Me: "Judging by how you can't keep ahold of new weapons, it looks like you missed school every day!"
Yikes. The Comments section removes carriage returns, so everything got smashed together. I hope it's still legible enough. Note that the codes (ex: J9) are the column and row as they appear in Excel.
Total (A7:A9,B2:D9,E1:K12,L1:L10,M5:M10,N5:N9)
NOT LISTED (x38)
Ammo Up (x2)
Child (x19)
Core Computer
CPU (x12)
HP Up (x4)
PRIMARY (x4)
Welding Laser
Flamer
Duke's Rockets
Particle Beam
SPECIAL (x7)
Bombs
Starburst
Autosurgeon
Autoturret
EMP
Virus
Shield
AUG (x15)
Ammo Reservoir
Phase Shield
Induction Coil
Ammo Repository
Boosted Drive
Napalm
Reactive Shield
Cloak
Pentalaser
Biofeedback Unit
Frag Rockets
Cardial Stimulator
Magnetic Deflector
Cardial Overstimulator
Short Fuses
KEY ITEM (x3)
Red Key
Green Key
Magenta Key
NOTE: Since each comment must be 1000 characters or fewer, this list will be spread out a bit.
Here's what I've found so far:
MFRNG (I5:K9, L6:M10)
I5: HP Up, Use Green Key to access ADMIN
I7: Child
I8: Use Red Key to access GUEST
I9: Child
J6: HP Up
J7: Starburst
J8: Child
J9: Start
L7: Ammo Up
M6: Red Key
M9: Flamer
M10: Child
GUEST (D8:E9,F4:H9)
D8: Defeat Julie to access DOCKS and POWER
D9: Child
E9: Access TEST
F4: Defeat Julie to access POWER
F5: Green Key
F6: Child
F9: CPU
G4: Child
G7: Autosurgeon
G9: Ammo Reservoir
H4: Use Green Key to access COMMS
H5: CPU
H6: Phase Shield
H8: Access MFRNG
H9: Duke's Rockets
Here's everything I could find.
In MFRNG: Four Children, Starburst, Ammo, Flamer, Red Key, Two HP Ups.
In GUEST: Three Children, Auto Surgeon, Rocket, Ammo Reservoir, Green Key, Two CPUs.
In ADMIN: Two Children, Induction Coil, Ammo Repository, Boost Drive, Ammo, Magenta Key, HP Up, CPU.
In TEST: Child, Auto Turret, EMP, Cloak, Pentalaser, Biofeedback, Frag Rocket, HP Up, Cardial Stimulator, Virus, Three CPUs.
In COMMS: Reactive Shield, Napalm, Particle Beam, Comms Computer, CPU.
In POWER: Three Children, Magnetic Deflector, Cardial Overstim, Shield, Core Computer, Three CPUs.
In DOCKS: Two CPUs.
In LAB: Six Children.
I ran into a snag.
My Squire died, so the rest of the team kept attacking the injured Enemies.
Once the injured Enemies were dead, the team stopped attacking.
I edited everyone's last Command line into two lines:
First, if any Enemies are below 100% HP, Attack one of them.
Second, if any Enemies are alive, Attack one of them.
I'm trying to get them to eliminate one Enemy at a time instead of spreading the damage around.
This way, the first Enemy that gets hit will be killed promptly and removed from the fight, reducing the number of Enemies.
I managed to find the Commands button.
I told the Squire to Slash any Enemy.
I told the Rogue to Double-Slash an Enemy who is below 100% HP.
I told the Mage to Magic-Missile an Enemy who is below 100% HP.
I told the Cleric that if (she's below 100% HP, Heal herself, else if (an Ally is below 100% HP, heal that Ally, else Magic-Missile an Enemy who is below 100% HP)).
So, it's a bit like Excel's If/Then/Else conditions.