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Annihilator's Comments

Comment

Generic Defense Game

Play Generic Defense Game

Jun. 18, 2007

Rating: 0

a pause feature is not a luxury, its mandatory

Evan Almighty Arketris

Play Evan Almighty Arketris

Jun. 14, 2007

Rating: 1

the fact that the down arrow key teleports the current piece all the way down always killed half the tetris clones

Generic Defense Game

Play Generic Defense Game

Jun. 13, 2007

Rating: 0

Theres a big problem with trying to target close to your turret in turrets mode. Since the aiming cursor wont go over yourself, aiming at a target who is right next to you is almost impossible since the camera swings in all directions and the cursor just wont go close enough.

Nekoballoon

Play Nekoballoon

Jun. 12, 2007

Rating: 0

would be nice to translate the main menu, and to add colors... and its pointS ;)

Newgrounds Rumble

Play Newgrounds Rumble

Jun. 08, 2007

Rating: 0

awesome game, very complete and filled with extra options and modes to keep us hooked. The only comment id have is towards the camera... sometimes it doesnt show all the action, and some characters (in 2 or more characters battles) end up out of sight... sometimes even the player ends up not being able to see where he is because of that

Gold Yard

Play Gold Yard

Jun. 06, 2007

Rating: 0

I believe everyone's biggest problem is the isometric perspective... the controls use up-down-left-right to move diagonally, so to prevent constant screwups you'd need to keep your head tilted 45 degrees sideways to have intuitive controls. Solstice and Equinox had the same kind of view, same kind of controls, but had an option to swap controls from isometric (up -> diagonally up+left) to direct (up -> straight up). The environments become more challenging because you're not moving in parallel to the obstacles, but the controls become more intuitive, and with simultaneous arrow movement (up+left -> up+left) I believe it would improve the controls greatly

ColorBuster

Play ColorBuster

Jun. 05, 2007

Rating: 0

one of the best games on kongregate, great work on this very unique and fun concept. The instructions could have been better translated, but I gave five stars to this great game, not to its instruction manual! The only fix i could find (there has to be one ;) ) would be to reduce the delay between shots, but other than that it's a great experience

Orbital

Play Orbital

Jun. 04, 2007

Rating: 0

light orange and dark orange are very hard to tell apart :(

Billy Blue Fish

Play Billy Blue Fish

May. 31, 2007

Rating: 0

crazy! It would be nice if it wasnt so easy to die multiple times in a row since the character flashes and is hard to see after dying

Super M

Play Super M

May. 31, 2007

Rating: 0

i liked the idea, and the graphics, its a nice and funny game I liked the way the controls worked, except for the fact that you pretty much die when the mouse cursor goes out of the game window... That game would rock in full screen, or with boundaries for the cursor The hit detection seemed a bit off at times as well

Bouncy Soccer

Play Bouncy Soccer

May. 31, 2007

Rating: 0

no 1 player option, horrible graphics, hit detection is very bad, and you can go off the screen indefinitely.. there arent even any indications to show which goal is which... 2 minutes playing this was too much

StarPop

Play StarPop

May. 31, 2007

Rating: 4

the level transitions are indeed a problem I like the fast pace they give to the game and it wouldn't be the same without it, but sometimes its just impossible to avoid landing on something you dont want to... for example, the Start button on the opening menu is right where a gray star is in the very first level, so you pretty much lose points right away Interresting concept though I might have preferred it with more challenge per level, but more time to gather points... with something like a minimum point threshold to clear a level, since as it is, you can just stand still outside the screen and still clear any level

Sharpshooters Fair

Play Sharpshooters Fair

May. 31, 2007

Rating: 1

using the same key to fire and reload makes it easy to miss targets... also theres no way to reload without emptying all bullets, so a separate reload button would be welcome

Gradium: Enemies Inbound

Play Gradium: Enemies Inbound

May. 31, 2007

Rating: 0

beat the game with a single life using the falcon (the no-gun ship) the bonus ship is... wow a little short however and one big point that would make this game easier to play... the text "mine field approaching" or "power up" shouldn't block the whole screen when they appeared, I died a few times on my first attempt because of it. At least the Power Up text shouldn't appear anymore after you hit max power There's also often too much stuff on the screen at once, with your ship, missiles, bullets, your enemies, enemy projectiles, and the dozens of red power dots, its sometimes hard to distinguish what's what Very fun game though, I'd like a sequel :D

Stickman Madness 2

Play Stickman Madness 2

May. 30, 2007

Rating: 0

nvm, got it after a while :)

Stickman Madness 2

Play Stickman Madness 2

May. 30, 2007

Rating: 0

nothing is loading on my pc :(

Space Bounty

Play Space Bounty

May. 30, 2007

Rating: 0

great graphics, fun game, it shows good potential however the double jump is nullified if it is used too early in the jump, there should be a way to go around that and boo @ not being able to reach level 3 :p

The Endless Zombie Rampage

Play The Endless Zombie Rampage

May. 13, 2007

Rating: 0

Great game, fun concept, but two points irk me First the blood very quickly ends up covering the whole screen, and most enemies are colored in red... very hard to see them with the screen shaking at every bullet being fired Second is the fact that you can't win... would be nice to have a boss or a final level where zombies pour out of every direction...

Luminara

Play Luminara

May. 11, 2007

Rating: 0

oh, and the way the character respawns isn't very appropriate, I had no idea where I appeared, and was vulnerable to die again the very second I respawned

Luminara

Play Luminara

May. 11, 2007

Rating: 0

not bad, but the aiming cursor should be a lot more obvious to find, every single particle that flies off a dead enemy is bigger and more colorful, it's easy to lose track of where you're aiming Also an explanation of what the powerups do couldn't hurt Still a fun experience

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