Great game, fun and challenging at times, requires good strategy to figure out which combinations of hours investment and weapon combinations work best
The last weapon however throws all the challenge away, it's like the finger of God lol
Still fun to use nevertheless >:D
very expansive world, good concept
very easy however, and the evolution ends quickly, even though I still had enough fun to reach three of the four corners of the map (yeah I was that bored)
more evolutions, and harder enemies, with some kind of way to beat the game would make this a top notch game
Reminds me of katamari damacy, with a space twist
Got to agree though that you need to either have a bigger screen, or some way to indicate what's around you (radar, icons on the screen border, etc.)
Good game, good graphics and humor. The concept might be a bit simple but the three different game modes give it an acceptable depth.
Just a few comments though.
Adding a quick preview of where the target is before firing off the first shot would help the user not waste a shot tryin g to figure out where he's supposed to fire.
The firing interface could also be a bit easier to use, like providing independent angle and power axis. Currently if you want to add 1% power you often lose one degree and have to search for the exact spot where that extra 1% power matches the currently selected angle.
Keep up the good work!