It was a pretty rough start at first, but once I did the dark ritual a couple of times, I got the hang of it. A unique idle game that doesn't eat up computer resources, what more could one ask for?
Dammit, the game broke due to future Unity and Flash updates, I bet. This used to work perfectly. You think by now that some company would make a game engine that wouldn't break old games.
I wonder how many people are going to rate the game a 1 because they don't like doing boring puzzle games but really want that BOTD? (Come on, we all know it's going to happen.)
It's a pretty decent Lode Runner clone, but trying to line yourself up when falling down holes or climbing ladders is very tricky. Also, how can I get the "50 dynamites or less" achievement if I have no idea which levels I passed contains me using too many dynamites?
I'm aware of that. The problem is that there's no way to tell when I'm supposed to start using it. Which is why I had a lot of trouble with Level 14, even with hints.
As I told, you should start the next action when the previous is over, which means, all shapes are not moving, but I agree, it isn't that obvious. Thank you for feedback
It's a good start, but I have to say that the hints aren't very helpful when magnets are involved because it never tells you when you have to hold down the magnet.
all hints are made with the expectation, that you wait enough time between each step, so all shapes stop. As of time, you should be pressing magnet - there is countdown above the magnet
Yeah, this game is really hard to enjoy. The concept is fun but the controls need some serious adjustments because I feel like I'm controlling a man running on ice. Also, why have a car power-up if it doesn't count toward completing the level?
17/18? Well dangit, now I'll have to play this again and find out where I missed the last one... I could be playing actual Pokemon GO and getting some exercise though...
@beregorn Because it used to work. But for some reason, this was reuploaded again when it hasn't worked since 2013. Since it already had a pretty high score at the time, Kongregate's system treated it as a game of the month immediately.
Yeah, this game seems to have the same problem that plagues the first game where your battalion is a spread out V and not getting any of them hurt becomes impossible the larger you get. It's a fun game, but in terms of a sequel, it doesn't feel like anything has improved from the first.
Wait a second... why in the world was this game reuploaded if it still doesn't work? Is the developer trying to screw around with Kongregate for no reason?
Pretty fun game, but once your fully upgraded, playing until you die for a high score is really monotonus because you have to try very hard to get yourself killed. It really feels like it needs a rewarding endgame of some sort.
As I told, you should start the next action when the previous is over, which means, all shapes are not moving, but I agree, it isn't that obvious. Thank you for feedback