To everybody that's dealing with lagging issues, there is an easy fix. Right click on the game, pick settings, and allow chat.kongregate.com into your local storage. For some reason, this fixes it right up.
Man, the first one was pretty fun, but this sequel blows it out of the park. It's more strategic and rewarding than the previous game and the helicopters are a challenging, yet satisfying element. I hope you add the Kong API to this soon because it deserves badges!
Definitely a much nicer spin on idle games compared to clicking like a madman. It really tries to make you think on creating optimal layouts and better placement. Although, it bugs me a bit that offline ticks aren't as rewarding as letting the darn thing run on it's own, I'm sure that's a technical limitation. I hope you add some major updates to this like a sandbox mode to test certain setups or o1peter's suggestion on color-coding efficiency. All in all though, a great game that mixes idling with puzzles.
It's alright, all things considered, but trying to stack those animals again after the Put on a Show feature can be pretty rough when trying to put the animals back in a pile.
Guys, you know this game was made in 2008, right? All criticism you'll give to it will not be heard because it's old code that the author has most likely forgotten by now.
Not bad, sees like a pretty fun game to kill a bit of time with. And very rare to find a local two-player game in this site (since being huddled near a keyboard is no fun at times). I dunno if you're still around, but if you are, I wish you luck on the sequel.
Yeah, these difference games should not use realistic pictures... especially when some of the differences are frustratingly minute. And yet, there's no penalty for clicking all over the place, so you can just do that until you find it by luck. Pretty below average overall.
Holy toledo, that was absolutely tedious. At first, it was easy to beat, but as more colors got added, I realized that the colors aren't properly randomized, so it can take ages until you get the color you need to get to the next piece. Once I hit level 13, it was challenging in all the wrong ways. It's a shame because I think this is a great idea, but its mechanics need a total overhaul.
Pretty cool puzzle game, for sure. It would be nice if this version had some keyboard controls, but I understand that you were probably developing this with mobile in mind. In any case, I hope to see more complex features in the sequel.
@Elkian Believe it or not, there was a time when we actually appreciated Papa's games and found them fun and charming. That was before Flipline decided to milk the hell out of that concept and use it for every kind of restaurant imaginable.
Ah, I missed these minimalist Bonte puzzle games. Don't get me wrong, the cat games were nice too, they just had a different feel compared to Factory Balls, Me and the Key, etc.
I feel like playing a rather average Binding of Issac ripoff. The enemies look far too similar in design and ability as well as the main character himself. It needs some balancing on the weapons because the machine gun is definitely the best choice thanks to its rapid fire. I'm sure you'll make a great game here, it just needs a lot of work.