I guess this is the last one then. It was really nice playing in this universe you set up. I hope you have a great future making visual novels like this.
Pretty standard upgrade game, though I find it interesting that the jumping is set in reality as opposed to jumping hundreds of miles. Strangely, I got the Bolter achievement before I even started the game, which was weird.
Well, it certainly did make me feel like a hacker, even if I'm not a very good one. I was hoping there would be more to it, but I beat it fairly quickly.
It's a creative concept, but it definitely felt like the only way to win is to not attack a weaker enemy and abuse the 30-idea ability to get a boatload of useful cards. It's not very fun to just keep spamming for useful cards when Aisleen should be attacking.
It's very well presented and mysterious. The rotating took some getting used to, but once I did, it wasn't hard to naturally rotate. The only problem is that the POV doesn't let me see far enough, so I have to memorize the entire level layout to avoid taking blind leaps of faith.
Pretty fun and frantic. It was a little annoying that I sometimes got wedged between tables and cookers, but I really like the unique spin of being a zombie.
After over 15 hours of playtime, I beat the game. Well, it was short, but it was fun to see paintings get quickly made. I feel like there could be a lot more to do here, but I have no idea what could be improved.
There was a time when this game worked very well and the inputs were perfect. It's a real shame that the updates to Flash over the years really hurt this game in the long run.
Glad you liked it! I'll definitely adjust the way the camera works in the next one.