I suggest that additional formation mechanics be added. The way it is now is very limiting. Most of the stuff I got so far are those with normal monsters. Formation should boost the party and not choose which monsters to put in a party. Add formations that are not a monster specific set up but instead maybe based on roles, ex. mage+heal, mage+healer+warrior, healer + beast warrior etc.
Gears with effects linked to masteries are completely useless once you get a new one. I suggest removing those completely and make them more generic and less dependent on masteries. For example, instead of "damage from Turret mastery" you make it damage to turret (the skill) instead. That makes them more useful in the long run. Make more interesting gear effects too. Like maybe gears that add more traps etc. Gears should be somewhat similar to perks but has an RNG component to how they are acquired.
Will be working on adding more mouse over tool tips. Rage is unique to the barbarian and builds up with every kill, diminishing over time while not killing. It increases your melee damage. Furthermore the Barbarian does not recharge cooldowns on his ability. Rather every time he kills an enemy his cooldowns are recharged based on his current rage. So if you have 5 rage and kill an enemy your cooldowns will recharge 5 points.
@ kwxx, by having a strict sleeping habit and healthy life style, sleeping should be easy. Another alternative is a well calculated blow in the head. It should make you fall asleep in a flash.
Skills should be ready to use when we enter raid and not on cooldown. Loop option for raiding once you're finish a difficulty once should be made available too.
Game is rigged. There are matches that I have full life then all of the sudden I'd lose. I'm doubting if this game is really a real time pvp or just some bots with rigged outcome. I gave this a chance. I guess it's time to really stop playing this.
An option to change lower tier chests for a better one from the occupied slots should be nice. Lowering the time for opening them would be good too. Another option is time reduction if you hit x consecutive wins.
The fighting, upgrade etc, so far are really good and has nice potential. The problem is the lack of contents that go along with it. It just ended so abruptly. Still worth playing, in my opinion.
I want to continue playing but at its current state, it's so hard to play after a lot of bugs. I wish dev will improve this. Fix bugs, make breeding easier (maybe by consuming both parents, retaining one of the parent's look but with mix of both parent's stats), make UI less messy and easier to use.
I like the concept. Reminds me of that other game, slurpee something. Love the graphics too. The problem is that there's a lot of bugs. There's no explanation which stats affect each class. I take a guess but if it's not confirmed, we wont really know. The UI is also hard to use. I accidentally fired my other guy. There should be a lock for characters used for grinding. And forum is really needed for this. I need a guide for how to breed.
Thank you for the wonderful reply to my comment, developer, "maybe try a different browser, or smashing your computer with a sledgehammer". Not only was it not helpful but that's very unprofessional. Disappointing.
Well the first part of my advice was legit advice, the other half was just joking around. I'm not sure what causes that error.
Also butts, so I can continue to be unprofessional.
Level up the merchant and you can filter/auto sell. Auto-sending the team is something we'll discuss.