game's got issues, but not bad. i do wonder why Kong didn't bother to give a completion badge though, despite the opt-in stuff. lmao at the non-random RND7 weapon though: it always fires the same pattern. xD
holy crap. this game is so broken it's not even playable. how do they even allow badges on this kind of game, much less front page it for a day? is this an alpha or something? this is so beyond rubbish, it should be burned so no one need feel the urge to waste their time on such ever again.
this action button business is absolute rubbish. i've already considered dropping this game entirely, but if this puerile pap pushes through, it will be the final nail in the coffin. either it goes, or i do.
one of the most engaging and entertaining games i've played in some time. easy to lose track of time when you're playing this one. pity i have to drop a couple of stars due to the current challenge: guilt by association. that's not to mention that the linked game is absolutely horrid, enough so to give it negative stars if i could. i hope others are considering the same. it sullied an otherwise excellent experience.
well, it's not a bad game. it's a CCG. it's got P2W for people who want to engorge themselves. the graphics, story, engine, and music are nice. yup... pretty much everything we've already seen before. makes sense coming from Synap. it's even a unity game, which earns it an extra negative star if only i could give it one. if it weren't for the current challenge, this game would have zero redeemable value. as it is, i'm done with the challenge, therefore, i am done with this game.
love the concept. it's unique and fun. the simplicity is a must considering the content. on the other hand, a confusing start, and strangely extensive extrapolation is hardly necessary and detracts a great deal from the experience. the adventure-gaming (point and click) aspect is welcome, but the overdone nature of the setting, although beautiful, coupled with exhaustive load times, really kills the mood. i'd love to give it 4/5, but the cons frequently kill the pros for me.
not ground-breaking, but pleasant, short, and to the point. only drawback might be that it's quite easy. it fits the 5 minute game category pretty nicely.
actually more of a visual novel rather than a game. nice for a quick diversion, but wouldn't mind seeing some gaming elements incorporated in future iterations (if there are any). compatibility issues should probably be addressed too.
when i saw this "hot new" category with that namesake, i could hardly resist. unfortunately, it is but a pale imitation of the first two games at best, not to mention that when i realized it isn't the same developer, i realized that not only is it not a real sequel, but it isn't part of the series at all. i'll give it 2/5 for presentation and mild enjoyability, but the game is ridiculously easy (to the point that it requires practically no effort) and the missile command plus sit-and-spin shooter design doesn't make it worth riding on somebody else's coattails to get press.
what's better than throwing spiders into laser traps? why, throwing zombies into laser traps, of course. great job btw. only complaint is the music: that sawtooth is seriously making my ears ring. other than that, looking forward to next game. keep it up. :)
To be fair, the added Spell is absolutely not a must have. So if you don't like the game, just forget about the spell! Glad you like the game!