i thought the hook pieces were only supposed to unpuzzle in one direction. those "bomb" pieces--the ones with the triangles on them--don't require being hit at all. i tried it on one of the later levels, since it's impossible on the earlier ones: avoided hitting it even once, but could still blow it up at the end. as for the ad banner, its your own. it doesn't stay for the entire time, but it does cover up part of the play area. it was more of a nuisance in the first game.
Well, you supposed wrong. Bomb pieces don't require being hit, you can destroy them when there are no pieces that can potentially be blasted by that bomb. Oh, you mean that banner, it's only supposed to be visible when you open menu, so there's nothing to complain about.
know what? just realized it never gave me cred for beating the last few levels. it was starting to run pretty badly, but freshing the window, even restarting the comp, doesn't seem to do any damn good. so nvm. cache clear? no thanks. sure i can delete the save individually, but that doesn't mean i'll be replaying the game. 1/5
well, some of the special pieces don't quite make sense to me, even though i just ran with it: particularly the hook pieces and "bomb" pieces (or whatever you wanna call those). i was under the impression that the former could only go one way and was confused about 15 until i tried tossing the other two into the bomb pieces. that shouldn't have worked. i was also under the impression that the bomb pieces had to be hit once in order to be cleared: apparently not. easier by far than the first game, but it makes much less sense. also, that blasted ad banner still gets in the way. lag is still terrible. even stalls out my browser sometimes. weird. nice music, but pretty much the same problem here as the first game: it can get on your nerves if you take to long. fortunately, the game's much shorter and easier. still....
"that shouldn't have worked" if it works with with regular connections, why wouldn't it work with hooks? And it also makes sense if you think logically, and a bit outside the box - if you have two hooked pieces, the only reason they can't move one towards another is that pieces will collide, but it isn't the case with the "bomb". I don't know, why would you decide that 1 hit is enough for bomb to be cleared - even on the first bomb level it has to be hit at least 3 times, it also makes much more sense, because otherwise it would be simple to get stuck if you use bomb to destroy wrong piece, and it doesn't fit the main game's concepts. I don't know about the lags - it's very rare and specific issue, the game works well on all my devices, including old smartphone, old tablet, cheap laptop/tablet on windows. Also no idea about the banner - I don't influence Kongregate's ads.
it's a fun game, but the lag is pretty terrible. also, the ad banner really gets in the way on occasion, not to mention it's a nuisance every time you bring up the menu. the music is nice, but after a while it can really start getting on your nerves. lastly, thanks for the hint system, but seriously, if i can get through the entire game without a single one, than just about anybody can, and it really isn't necessary. on the bright side, the puzzles make sense and can be a bit challenging at times, which is more than i can say for the second game, even though it feels a bit long and the number of features a bit much. it's only a pity that Kong couldn't incorporate something about those last 10 levels too. those were pretty good.
whoops. wrong Shift game. interesting though. unfortunately, lack of browser support. on a platform that supposedly exports to browser friendly too. bummer.
just when i was getting worried i wouldn't make it to the end of the game. short, sweet, and to the point though. i'm surprised this one isn't badged either (along with Score!). maybe just easy badge, but still, fun as hell, hilarious, and ridiculously charming. (yeah, couldn't help it.) just love it. :3
hey, now. even if you did have a good 30+ year relationship, losing your guy before the end means the same thing as never having had one in the first place. is that supposed to mean something? kind of a tosspot lesson, init?
you know, that was incredibly fun, if also incredibly short. i suppose the only thing difficult about the challenge stage is if you were to try it without killing off any of the guards. is it even possible? i dunno... ftr, not only do you have leeway on the edge of the surfaces (there are some jumps i should have missed), but lasers don't necessarily kill you outright: while i wouldn't recommend jumping up into one, falling through one is another matter entirely . [+] if you wanna keep this comment alive. or just [+] if you think the cheating $#&%'s who managed to get the top four low scores should get banned.
listen up, spazoids: this ain't a Papa game. this is back from before that whole mess. from back when Flip cared, and sure it wasn't that great of a game, but that's to be expected. it was made back in bloody 2006 for cryin' out loud. cut them some slack.
never did finish this one. dunno why. good game.
feels strange to be earning money from watching your chums fight it out, lol. ftr though, could use a speed button for these kinds of instances.
came here expecting picross. instead got something else. interesting concept. great music too... for a Zelda game. music needs to be more low-key. graphics still overdone. shading is really weird. also, new level time, even if not lower, overwrites your last time. and you expect people to pay for more of this? lame, guys.
nice background music. good instructions (needed a 'fresher). overdone though: too much glam. i like my picross simple. oh, and the penalties and stat tracking are ridiculously off: a minute for a mistake? that's just nasty. and why does it say i have 1 more gold medal and puzzle done than i have so far? weird...
not to mention that the progressive starter upgrade doesn't really curb the escalation. and Wave 18 damn near froze my computer. when 3 minibosses showed up i thought it was over. when more started popping up and riddling the screen with bullets and miniboss instances (must've been at least 8), i just let 'em kill me off. my comp can deal with bullet hell. that is not bullet hell: it's instance hell. dunno how i was even s'posed to win that.
interesting shmup, but needlessly over-complicated from the get&go. and i think the addition of extra characters, since most provide too little variation (and only one is really worthwhile anyway) were thrown in to make up for the lack of replayability. plus, your party moves like a tank regardless of how much speed you put into it. this ain't Commando, though i am thankful for the lack of difficulty. and honestly, making something "retro" doesn't make it "good": the music is grating house variations that stale and annoy after the first few minutes. need to be able to mute the music w/o muting the sound, so i can crank up something fitting. @guardian angel: no, this formula has been repeated a million times over. it's not unique at all. you just haven't been playing the right games. try on some Touhou or something.
Well, you supposed wrong. Bomb pieces don't require being hit, you can destroy them when there are no pieces that can potentially be blasted by that bomb. Oh, you mean that banner, it's only supposed to be visible when you open menu, so there's nothing to complain about.