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Just Can't Wait to Escape

Play Just Can't Wait to Escape

Jun. 17, 2015

Rating: 0

Not bad. Agree with the good aesthetic, and definitely enjoyed the art style. However the puzzles were not terribly original. I hope you make more, and continue to develop your skills!

Blue Karma

Play Blue Karma

Jun. 12, 2015

Rating: 6

I haven't gotten very far, but I am already annoyed with the fact that you have to click and hold an object to bring up a menu (2-3 seconds), guess what you might be able to do with it and choose one of 3 options. If it's invalid, you have to once again click and hold and wait. My suggestion is to either grey-out any options that are 'invalid' once you click-hold an object or just get rid of the click-hold altogether and go with the standard 'click to bring up the menu'.

Developer response from smks

Yes originally I did it so players could bring up the menu right away. This bugged a lot of players, so I added it in :/

Ember Strike: The Minioning

Play Ember Strike: The Minioning

Jun. 09, 2015

Rating: 1

In the tutorial you may want to mention you cannot use a minion while they are training. Feel like I was on a roll, until now I don't have a commander that I can use. Guess I can't play for 20 minutes.

Don't Look Back

Play Don't Look Back

May. 14, 2015

Rating: -4

not worth the rage-enducing boss battles. Also, I don't get the philosophical aspect. Walk around with the gun, and don't touch anything! ANYTHING kills you. How weak is your character anyway?

Little Bandits

Play Little Bandits

May. 07, 2015

Rating: -1

The game needs to warn you if you are starting a node without enough water to complete it. Made it through 1/2 a node, ran out of water, so I went back to town. Also, need to make it clear that when you leave a node, your progress is saved - I was pissed before I realized that.

Developer response from LittleGuyGames

Thanks for your feedback, composer! The issue with this is the amount of Water an area can take varies depending on what path you walk down. That being said, we might need to make it more obvious that your progress is saved when you leave, which isn't apparent at the moment. Thanks again for your comments!

Where Is Your Gun Now, Mr. Chekhov?

Play Where Is Your Gun Now, Mr. Chekhov?

May. 06, 2015

Rating: 9

Interesting attempt, I think the hints need to be tightened up a little bit.

Sushi Catapult

Play Sushi Catapult

May. 01, 2015

Rating: 3

Wow, I've played a few launch games in my day and this is by far the most boring. I've been spamming the 2nd level, because a) the cat slows down way too fast b) the bounces don't seem to do much and c) walls are instant death (and you usually hit them even if you try to 'bounce' to avoid them). Will probably complete this because it most likely will get badges, but that's about the only reason to at the moment.

Best Five

Play Best Five

Apr. 30, 2015

Rating: 43

First impressions: 1. I agree that the text needs a lot of work. Bad English can immediately turn many potential players away. 2. There needs to be a better tutorial of some finer points of the game (vials, extra moves turning into bonuses, what each type of special tile does, etc.) 3. The idea that you need to survive for a certain amount of time is strange, because it is not "real time". Every move results in time passing, but why bother? I recommend saying "survive for a certain number of moves". That would be less confusing. 4. Re-skin your villain and re-name the game, it seems a ripoff of The Joker, a main villain in the Batman comic book/movie franchise, and does not seem to add anything to your game. Make the villain more generic and name the game after either the goal (curing patients) or your hero. 4. The match-three aspect seems standard, but the new mechanics are holding my interest for now. I think this could be a good game.

Developer response from tilergames

Thank you for your suggestion. If there are copyright issue in USA, we will fix them. If you can point out which one looks like ripoff, please let me know. The English localization will be improved after days' work. And the tutorial is in WIP too.

Doodle God Blitz

Play Doodle God Blitz

Apr. 03, 2015

Rating: 2

I've been encouraged by the improvements so far. One suggestion regarding 'missions' - please do not assign a mission that cannot be completed in the current episode. I have been sitting on 'alcoholic' for ages, only to find that water + fire does NOT make alcohol in the first episode. You must get to the second episode for that combination to work. It was very odd.

Developer response from JoyBits

Have not you turned "Kids safe mode" on in Options screen? If so, then you can't make alcohol, sigaretes etc.

Doodle God Blitz

Play Doodle God Blitz

Mar. 31, 2015

Rating: 4

um, the game just asked me to pay 10 Creds to unlock a quest. Huh? WTF is that? I appreciate getting rid of the paywall and the annoying 'ask friends', but what is this about now? I already get quests for free...

Developer response from JoyBits

Okay, this was just an experiment, we will make all quests locked only to game progress with ability to unlock them for crystalls. Thank you, together we will make the game better!

Death Squad

Play Death Squad

Mar. 19, 2015

Rating: 0

Just a heads-up, the 'Don't Rush' explanation for 1,000 and 5,000 cuts off the final zero. Looks to be a character limit thing. Back to killing off my units for achievements! Go forth and die suckers!

Doodle God Blitz

Play Doodle God Blitz

Mar. 18, 2015

Rating: 3

Huh - guess everyone already said it. I played the old Doodle God ages and ages ago, and was super excited to be reminded of it and play it here on Kong! Emphasis on "WAS". Nice try guys, you'll probably nab a few suckers who are not familiar with what Doodle God used to be. Me? I'm bailing.

Antumbra

Play Antumbra

Mar. 17, 2015

Rating: 2

I'm not sure if I'm a moron, or if anyone else had the same experience - I didn't realize you could interact with the environment outside of the text prompts. I spent a good 5 minutes trying different combinations of text commands hoping for one that would let me shut the doors - until I finally held my mouse still enough for the 'eye' animation to activate on a part of the room lol

Developer response from Irbis

Actually you got this solved pretty quickly. Most of the players i've seen got stuck there for much longer.

Death Squad

Play Death Squad

Mar. 17, 2015

Rating: 6

I like this so far, it's my favorite Idle game (which is saying something because I normally hate idle games!) One recommendation: I am a sucker for story, and it seems like there is a lot of room here for one! Why does a new ship suddenly join in? What are we fighting for? Where are we going? Are we there yet? Are we there yet? Are we there yet? ;) Access to story text could be implemented using the existing achievement system, and appear under a 3rd sub-menu in the "info" tab. Just a thought! Good work!

Family Rush

Play Family Rush

Mar. 10, 2015

Rating: 1

Hint: if you are a completionist like me and want to max upgrade everyone, play your way to the boss, point your guns forward, and then use your keyboard to open a new tab. The gun will be 'locked' forward, you'll continue playing and gathering coins, and it takes quite a while for the boss to kill you. When you get bored, return to the tab and ensure you die to earn your coins!

Family Rush

Play Family Rush

Mar. 09, 2015

Rating: 1

Why can't I move or dodge? Why do the coins remain out of reach when I kill enemies? At least let me mouse-over them to collect, instead of losing them completely. Seems like this could have potential, but is only about 20% complete.

Ghostscape 3D

Play Ghostscape 3D

Feb. 11, 2015

Rating: 0

I enjoyed the game a lot! I'm not one for spooky games specifically, but this definitely satisfied my 'point and click' bug for the day. I will say that it would be nice to incorporate a hot-key to activate or deactivate the camera without having to go into the inventory. That is the only reason I knocked off a star. Well done!

Developer response from Psionic3D

Agreed, accessing commonly used items will be much easier in the next game I make!

Besieged 2 Infinite

Play Besieged 2 Infinite

Nov. 13, 2014

Rating: 1

Wait no pause button?! No reset button? No in-battle menu at all? So much for the high rating I originally gave. Lame.

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Nov. 10, 2014

Rating: -1

Hm, I am attempting to vote on puzzles, but I am looking at a blank box with no title and a refresh did not solve it. What do I think of that image? It's not there ;)

Developer response from MoonberryStudios

The influx of new players quickly exhausted the queue of images up for voting! We need to make that more obvious however. Don't worry though, as soon as the timer is up you'll get the bonus Coins even if you can't vote.

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Nov. 10, 2014

Rating: -1

FYI - the game froze after the tutorial. A refresh fixed it right up!

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