Latest update feedback:
- I don't like how you can't toggle back to the original controls, I'm not a fan of the new interface (I know, I'm picky). Can that be a settings option?
- Bugged out on the 3rd stage, my pawn with a shield won't attack right in front of itself. In fact, when I click on the pawn, no squares light up, as if it has zero available moves
Skipping the cash-grab angst, since at this point it's basically expected.
Suggestion 1: When winning a battle, provide the player the option of keeping the chest or selling it (gold, gems, whatever). I'm sick of crappy 3-hr chests hogging all my space.
Suggestion 2: Figure out a better way of indicating when the board locks or unlocks because of ongoing combos. When you only have 20 seconds, and your precious time is taken up waiting for combos to stop flashing around, losing time to mis-clicking because you THINK the board is unlocked (but it's really not) is frustrating
Suggestion 3: Fix the character upgrade animations, I'm using Chrome 67.0.3396.99 and I have to click all over the screen to make the 'close' button active again once the animation is done - it doesn't happen automatically
Sorry for the late response! Thanks for the in depth feedback and we are taking it to heart. Hopefully the next few updates folks enjoy the changes but also bring on the feedback again as well. /Darkis
No, nothing wrong on your end. I'm afraid it currently doesn't save your progress, as I'm still learning the ropes. It will definitely be implemented as soon as possible though. :3 Sorry for the confusion.
Interesting concept, I like the nostalgia factor. The one thing I'd improve right away is the dialogue as you 'level up'. There is no way of manually advancing it, or seeing what was said prior. There is also no indication of if they are done talking. Just my 2 cents after my 1st run through.
Ok, so what is with the ending sequence? The inventory appears disabled, and I cannot access the item I need. Is this a bug? Ah well, it was a decent ride - it's a shame the final scene seems bugged out.
So, there are some interesting elements here. The 'library search' is unique, at least in my experience. The story is a little forced, but still intriguing enough to keep me playing. However, the game suffers from some execution issues - the inventory is clunky to find/use, the interface is slow or glitchy sometimes, the cursor disappears occasionally, it's odd you can only save your game on one page. That being said, if the developer continues refining their skills and incorporating new and interesting elements into the standard point and click genre, I can definitely see a lot of potential! Keep it up!
Thanks a bunch! This was the first game I've made of this kind with a new engine, only used Renpy before and I am newbie to game making overall. Making games are truly complex even 'simple ones' like this point and click game - but I've learnt a lot and will keep on striving to overcome those issues. Right now the code/script is kind of messy and one of the things I've learnt is to keep things tidy and streamlined as much as possible...
OK, I'm done. The idea that you can earn things (crates) that you can't open until you buy keys just completetly turned me off. That, and the fact that this thing chews through battery. The game isn't half bad though, I'll give you that.
I understand the desire to have a mouse-only game, but it is beyond annoying to not be able to move in one direction but aim in another. This needs the option to move with WASD and aim with the mouse.
Well, this WAS fun. However the lag is so bad at higher levels that I can't even target an enemy - I just end up walking around in circles. Guess I'm done.
Hello, you can ask your friends for a gift (a bat, for example) to destroy them, also you can create them on your own or wait until the bug will go away by itself.
My only comment is to adjust the behavior when your mouse accidentally slips off the screen. I am having a heck of a time with the final boss because the bear bounces around like a ping pong ball every time I drift even slightly out of the window.
Sorry for the late response! Thanks for the in depth feedback and we are taking it to heart. Hopefully the next few updates folks enjoy the changes but also bring on the feedback again as well. /Darkis