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Sky Quest

Play Sky Quest

Oct. 24, 2014

Rating: 1

For those who are complaining about the item shop, try this strategy: 1. Upgrade your 'loot' skill tree 2. Spam advanced levels to earn items 3. Hold items in your inventory until you see a store item you want 4. Sell everything I've noticed that the items you find with advanced loot levels are worth 40-50k, so simply having 4-5 of them on hand at any given time almost guarantees you can buy what you want!

Back to Zombieland

Play Back to Zombieland

Oct. 07, 2014

Rating: 1

rat combos are so hard, because 1. there are never enough rats and 2. if you can't "jump" off a rat to gain extra altitude. Rats = death by falling in a hole because you lose the ability to jump.

Dillo Hills 2

Play Dillo Hills 2

Jan. 27, 2014

Rating: 0

I'm trying to link my iPhone account but it claims that the Link Account ID doesn't exist. I have tried multiple times. Who do I go to for help?

Developer response from fexLabs

Hey, sorry about that! We added Link pass retrieval/resets in the 1.2 beta (which will be live in about a week). To get into the beta, click here while the game is loading (before it gets to 100%): http://i.imgur.com/7ES50zZ.png Once you're in you should be able to retrieve/reset your password from the account linking menu.

Brave Tales

Play Brave Tales

Jan. 26, 2014

Rating: 7

I don't understand why you have to pay currency to play missions. I could possibly deal with an energy bar, but currency? Seriously? Also, the only thing gained from those chests are junk. You can't even sell those junk items for currency. Fix that, and this game might have a chance. However, at the heart of it, even if those were fixed the game mechanics just are not interesting enough to keep my attention for more than one or two log-ins. Good luck with the game, I may check back later to see if anything's changed.

Tap Rocket

Play Tap Rocket

Nov. 28, 2013

Rating: 1

Regarding the existing comments - I concur. Also, the other improvement I would make is to allow a little more buffer between falling below the screen and dying. I think the hit-box for death should be the top of the head, not the tip of a toe. Just my 2 cents.

Flatland: Fallen Angle

Play Flatland: Fallen Angle

Aug. 15, 2013

Rating: -1

Unfortunately the narrative was lost by the fact that the physics engine caused me to break myself whenever I touched ... well, anything - even the triangles that tried to help me broke me. Is that intentional? Perhaps. Does it effect the game play and the experience? Certainly. Still, 4 stars for atmosphere and story.

Sword & Magic

Play Sword & Magic

Mar. 17, 2013

Rating: 1

not sure if this is a bug - on skill training screen, I have level 2 passive skills. On skill assigning screen, they display as level 1.

Sword & Magic

Play Sword & Magic

Mar. 14, 2013

Rating: -1

I'd like to put in a request for a 'bulk sell' option from my inventory - maybe a toggle to switch into the 'mode', then check-mark every item to sell, then bam - sell them all. That will save some minor annoyance for inventory organization.

Developer response from 109studio

Yeah.. you're correct. "Selling something" is not easy, right now. So we're implementing "bulk sell" as you said. Thanks.

Robot Rising

Play Robot Rising

Mar. 13, 2013

Rating: 0

I like everything so far, but the function of researching, manufacturing, sending, equipping, huh? a chassis is a little cumbersome. Just my 2 cents.

Run Run Ran

Play Run Run Ran

Mar. 13, 2013

Rating: 1

How do you know what obstacles need to be jumped over/slid under/avoided? What is the motivation? Just generally confused.

Sword & Magic

Play Sword & Magic

Mar. 13, 2013

Rating: 0

I've enjoyed my experience so far, and I agree that crystals seem a little expensive/unnecessary, especially with no way to earn them in-game. One observation - there is very little explanation of 'progression' for cost/benefit of choosing a class. When choosing 'fighter' (because I randomly selected to craft swords - it made sense) I all of a sudden was unable to use any of my excellent items! I am now weaker than I was at a lower level because there is no backwards-compatibility with the items. Just something to consider for future developments.

Penguin Overlords

Play Penguin Overlords

Sep. 26, 2012

Rating: 0

A few annoyances: no hot-key activation of power-ups (minus 1 star), no power-up to improve the magnet function of your mouse or to improve longevity of the 'cash' on the screen (minus 1 star). Other than that, not a bad power-up game.

JumpingLine

Play JumpingLine

Aug. 25, 2012

Rating: 1

No save feature? now that's cold. Not a bad game, but I'd like to be able to take a break and come back to it later.

Dungeon Overlord

Play Dungeon Overlord

Aug. 23, 2012

Rating: 1

I'm really frustrated with the upgrade system - not being able to move the room after you've created it means that I've gotten stuck with having to demolish and completely rebuild a number of times when the upgrade all of a sudden requires more space

Zombie at the Gates

Play Zombie at the Gates

Jun. 28, 2012

Rating: 3

ridiculous that they spawn on either side of you...all the time, with no way of dodging. -yawn- frustration not worth the button mashing.

Berserk: The Cataclysm

Play Berserk: The Cataclysm

Jun. 06, 2012

Rating: 12

I'm just not drawn to this game. At the heart, is it not supposed to be a card game? All I see after a few levels of playing is window dressing on a game that is not a card game, but a movie. The islands? PVP? quest system for more islands/items? tower/portals? all neat ideas. However, this game is not based upon skill - it is based upon the cards you have. Sure, every collectable card game is weighted towards those who can earn/purchase the best cards. However, there is some skill involved because when you PLAY the game, you have to make decisions. In this game, you enter, you 'attack', then you become a spectator. There is no purpose to watching the movie that is the 'card game' - the ending is completely predetermined - the player has no control. Perhaps if there was a 'hand' where you could choose the order in which cards are placed in the queue, that would add an element of skill - at least it would be control. As it stands, I have to rate this game a 2.

Developer response from bytex

This game is centered on the deck building strategy entirely. (http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/261244-no-choice-of-cards-to-play)

Dawn of the Dragons

Play Dawn of the Dragons

Apr. 05, 2012

Rating: 5

Not allowing me to double-click to read intro text on map

Ink Battle

Play Ink Battle

Apr. 03, 2012

Rating: 0

great concept, and a great start! Suggestion - improve the 'enter' function to enter a word. The enter key sometimes is unresponsive, and it's a bit far away to constantly be hitting. perhaps allow a different key to be used? shift perhaps? the control could be customized, just a thought. Looking forward to v.2

Nuclear Justice 2084

Play Nuclear Justice 2084

Apr. 03, 2012

Rating: 1

3 stars, because the combos are useless. There is never any indication that timing helps - you never know where you are in a combo, and if an enemy dies/moves while you're trying one it kills the attempt. Button-mashing is fun for a while, but I'm not getting carpel tunnel for this game.

Pirates of the Stupid Seas!

Play Pirates of the Stupid Seas!

Mar. 24, 2012

Rating: 1

There needs to be a 'reset' button to immediately retry a level instead of making us go back to the map. Also, needs to be a key to reset view back to ship instead of following a cannonball all the way to kingdom come. Otherwise, very solid.

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