Love the intro, love the graphic style, love the atmosphere, love the sound effects.
But, and I've played too many games like this.... It's all package, and no substance. Wipe away all the art and atmosphere, and you have a very plain and boring GAME. The only reward is to see the next area. This reminds me of another series, iGenesis. Which also has superb art, but the game underneath I find plain. Likewise, this also reminds me of Samurai Jack. Which has won awards, tho I'm not sure deservedly.
One graphical flaw that your art team should've gotten your game programmer to spend time on, is deaths. Bikes in the wrong place and (standing), guy frozen yet moving through solid ice. Lazy.
@Seiliy08 The opponent can't do the same. :) Because. The opponent is an AI that always rushes forward with ATTACK. --------- @UNBEATABLE@ So, 5 DEMON HUNTERS + Speed Hats + DEFENSE beats every Multiplayer fight. ------------- I've even beaten 5 Divine Level 99 Grey Knights with my 5 Level ONE Divine Demon Hunters. 5 Demons are also AWESOME in single player. As they walk they toss! Kills lots. Don't even have to look at the screen.
BEAT ANY MULTIPLAYER FIGHT with this combo. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 5 Demon Hunters, Speed Hats, Start the Match in DEFENSE. And just sit there. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Win.
Tip: Surrounded? Do NOT attack, run. When hit you are invincible. If you attack you cancel it. People complaining they get stuck on gangs of enemies, this solves it. @@@@@@@@@@@@@@@ I is the cheeziest best attack. Once you get it, unbeatable(but Necro's cheezier if you don't play the hardest levels. Necro doesn't work well in the Catacombs, "CONQUERED" areas, or tiny rooms though, that's why I is best). Don't use I if you don't want to cheeze the game. @@@@@@@@@@@@@@@ Top EZ cheeze combo. Z,F,N,I* to build your allies and flaming necros. Then just more and more N. If the area is tough start with Z* on the soldiers(no citizens +soldiers +skels +gladiators). Then F,N,I*,N*. @@@@@@@@@@@@@@@@ Attacks For Cheezing The Game Out: I,N,Z,H,O @@@@@@@@@@@@@@@@ Great Attacks: C,K,W,U,V,X @@@@@@@@@@@@@@@@ Terrible Attacks: L (lion sucks),M (lol),G (horrid),E,B,J,S,Y,P,Q,A @@@@@@@@@@@@@@@@ FINISHED! 100% Maps CONQUERED(ALL enemies decimated,takes long).
Protector 4 is way way way way way waaaaaaaaaaaaaaaaaaaaay too easy. First off. You gotta get rid of the element changer items. Case closed. That will fix about 60% of the easiness. Then also remove any item that negates Absorb, except Consecrate. Maybe make the element changer items into something like, "Tap into Fire to boost your Element" meaning you take my Fire stat (let's say its at 11), and use it instead of the Energy stat (which might be at 7) for an Energy warrior. The other change I might make would be to not allow people to pump 1 stat too high. Instead make is so no stat can be leveled up more than 7 than any other stat (equips can go beyond of course). That way the characters kinda grow similar but not into ridiculous monsters. This goes for the heroes. But might also be a good rule for the leader. You guys kinda broke Protector something fierce.
Meh. Okay TD. Kinda like the idea of it. Need some polish though. 3 things I want to see. 1, to be able to place a Cannon and a Bastion without Palisades. Just take the cost out of the placement. This will make cannon placement less tedious. (for example, a pucker gun takes 910 for me to build with no palisades) Two, I want to be able to turn my turrets faster. The command doesn't seem to work for me. Three, I want to be able to redo a wave from before I placed anything. So rewind to before I built or repaired anything. The first 2 should be easy and in the game, no doubt. The third is a wish. :)
Nicely done game. 5/5 Game Winning Tips: Concentrate 100% on FULL OFFENSE. Forget Defense. (side wep, not shield!) Any equip that gives strength use it. Most important is a powerful sword. Sacrifice all for a powerful sword. Also, ignore most enemies. Try to find the quickest path the stairs. Only clean out the level of the 1 hit kill enemies (full offense!) and pick up their treasures and goodies. Ignore the tougher enemies. Near the end of the game there will be enemies that are tougher and take at least 2-3. For these enemies keep some defensive gear. Golems are especially nasty, so keep that stone helm and earth amulet. Also, try to buy only the best potions. Never ethers. Now, sew things I'd change. First, lets put the spells on the top or on the equip panel. Same with the potions. Maybe put 5 slots up there for quick access for quicker dropping. After using wings, could you cash out our equips and inventory? Way harsh to start at the later floors with little gold.
Random card game is crappily random. Cards are too randomly dealt. There need to be rules for what cards appear, or I need to be able to construct my deck with deck builder. Example of rules that should be: 1) There will always be 1 HIRE card. Always. There can be more, but always 1. 2) There will always be 1 super low cost card (archer, knight, or fence or base) That way we would almost never have to pass on a turn if we don't want to. 3) There will always be 1 Conjure card. 4) There will always be 1 of each type of card. Bugs: This is not even getting into the game's freezing bugs! I've had the game freeze multiple times in multiplayer. Sometimes when I type in chat, so I don't ever dare to anymore. Then we got the quitters. The game is so damn luck based that at least give me my win when I get a lucky hand but no. People quit and there is no win?? Fix the freeze bugs, deck builder for multiplayer!! Thanks. :)
I still hate the whole idea of individual units gaining individual EXP (this requires lots of map do overs, and no, thats not a good thing). But here are two or so suggestions. Please put all exp gained by 1 unit type to be shared with similar units. Such as all footsoldiers share the same EXP pool.
Reorganize the talents screen with similar talents near each other. Try to make the talent sections rectangular.
Enjoyable game. Seemed like a Valve Portal clone a bit, but still, nice. However it was so short and I rocked most of the levels hyper quick. (except there was one where I had to time the time reversal just right to get it)
The game is also a tiny bit buggy. The ball gets stuck around ramp edges sometimes. And I've had the ball warp through walls when near the exit when clearly that didn't seem to be the true way to beat the level.
5 outta 5 though. A 5 from me means the game is in the top 20% of games on the site.
Here are the best weapons in the game. Tested by me, FateIsEscaped. Low Numbers = BETTER [9.25 cataclysm blast] [7.25 ultra tetra fire] [6.88 zennon semicraft guns] [6.88 nithilum vision guns] [6.13 vecton laser] [5.50 pseudo-epic guns] [5.13 fevron sparks] [4.75 blue laser] [4.50 unleashed plasma] [4.25 fusion plasma] [4.25 double vecton laser] [4.00 guardian of mana guns] [3.75 fusion laser] [3.38 guardian of mana + damage equips] [3.13 double blue laser] [3.00 fevron blast] [2.75 phase synth] [2.38 fusion synth] [2.13 pseudo-epic guns + double fire + damage equips] [1.75 fusion synth + the z900 vii] [1.63 unleashed plasma + attack side] [1.38 fusion plasma + attack side] [1.25 fusion plasma + the z900 vii + attack side] You can see the best weapons are the DEFAULT guns + Double Fire on the final ship, and either Plasma weapons. Fusion Synth is 3rd place,and quad blue lasers is 4th. You can read full info here: kongregate.com/users/2112650/posts Repost comment if it helps you. :)
HOLY **** this game is boring. 1/5 stars. Usually I would have something more constructive to say but. Nope. It's just tedious. Have no idea why people like it. Sound effects are cool, I guess.
3/5. Potentially a good game, ruined by balance issues. First off, why split? Theoretically its to cover more ground to get more protein/explode but the AI sucks. Ergo, never ever split. 2, viruses. I just let the viruses kill my enemies while I sit in a corner at full size. Easy. What should happen? Viruses make you smaller and smaller till you pop. If you survive long enough by eating, you survive the virus. Splitting should either have much better AI/more direct control, or just act as a pure "1 UP". The split goes off screen till needed.
Well done little game. Spooky. Not really scary (mostly... LOL). 5/5 (5 doesn't mean perfect, it means you're in the top 20% of games at Kongregate, for me) Some advice. Way too much moving around. It's a bit OVER spooky. Specially when you first enter. Way too much. Slow it down. Make the ghosts only appear when you are in the room sometimes. The cups are weak. But, make them much more rarely move. Yes, it's a quick game but still, the atmosphere would get much spookier/chilling and less cartoonish. Also, the final bit in the attic. Could use a redo. SUSPENSE. USE IT. Make us wait for something.
Got my Kongai card. Game owned in 25 minutes at 460 zombies. Almost top 100 score. Bleh. Game is kinda... not that awesome? Like a poor man's Amorphous. And that game at least had interesting awards, rewards, diverse enemies, and witty text (when it had text). Give the game a 2 out of 5, and no Fav. Hints=Spin Spin Spin around the edge of the map. Upgrade lasers (important=kills bullets), armor, strength, mainly. Watch out for the enemies that INSTAKILL when you run into them and the rest be wary of, but the instakillers, run into a small enemy instead to get away.
Awesome concept and execution. 5/5. Many bugs though. The forever attack warning. There's also a bug where a hench dies, and on the reload he is STILL dead (and it's not possible to be mistaken as my previously killed hench is now ALIVE). A bug where a patsy from one plot in being used in a different plot (same type, diff country, assassinate pres). A bug where I cannot replace a turret unless I move bases but if I come back the turret is back (moon). More too.
Crush The Castle Player's Edition, 5 stars. Too easy though. 2 hours in I've already 1 shotted everything. Never ever played this type of game before either. And without using the giant triple bomb. :) Please redo the scoring in this game to account for what weapon you've used. Each castle should keep a separate score sheet for each type, single and triples too. Thats 10 scores per castle. Then we can have special badges to account for NOT using the giant bombs. Also, the projectiles should be released in groups of 1 big weapon, and 3 small. NOT 1 big or 3 big. Why would I ever use the single?? Also liked to see some combo shot castles that require me to lob one bomb, and then quickly another. Hopefully, we'll see this. :)
Necronomicon, good game. Impossible badge is mine! That was quick. Wasn't too hard. The challenges are fine. Just realize that you should reset until you start with at least 1 card condusive to the win. Healing (Soul/Surgery), or Sanity Up (Ark or Shub), or Quick Kills (lots). They should let you pick 1 or two cards, or force you to start with certain cards or something (like build a deck from these 15 cards), no random. As for what the Blackmail card is for? It is good to cause a Tainted enemy to hurt himself (specially Meglomaniac). It also SEEMS to cause the AI to just throw away random cards IMO. Which on average means it's okay for you to use, but really weak if the AI plays it on you. What Blackmail should do is ask one to choose 2 cards (maybe 3), and then the opponent to take 1 for himself.
Cute game. I like these quick easy but imaginative art style games sometiems as a break from the tougher games. :) Small bug: At the end, when she has to give the bucket to the grandmother, if you leave the bucket of water behind and then talk to grandma, a second bucket appears in your hands. Pretty wrong especially since we can still see it over there. Fav'd and 5 stars.
Awesome :) Some glitches, especially if you TRY for them. Able to get things like two kids/invisible kid. Must have a Suicide Button. Suggs: When killing the wolfs we should be able to choose a finishing blow. Like neck snap/face pound/rip the chest apart with arrow keys(NOT space just an arrow. Right now I hold the spacebar & I jump by mistake a lot after a kill which looks dumb) Blood should get our hero & the other wolves (dripping on them). Give us some badges at GameOver. Like how many wolves killed & how FEW killed (fewest wolves is hardest) & #kills without being killed. Instead of bullets a lasers better & if pounding a wolf if lasered let the downed wolf get revenge.