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The King's League: Odyssey

Play The King's League: Odyssey

Apr. 28, 2013

Rating: 92

►►► Game tips: Rogues are OVERPOWERED. Keep recruiting even with full team! ►►► Currently training is bugged, so, never buy Advanced Training, and never buy Double Training. ►►► Also, since it's so crystal expensive to boost your team's power ups, try to only use 1 or 2 types of units. Such as all Rogues, or Rogues + Hunters. ►►► Rescuing a town gets 0 prizes. Let it fall, then recapture it. ►►► Rare/Unique units get way more stats on level up. ►►► Final tip: Clerics suck. ►►►

The King's League: Odyssey

Play The King's League: Odyssey

Apr. 27, 2013

Rating: 4

Training appears to be completely crazy broken? Basic training gives +1 over 6 days. Advanced gives +1 over 12 days?? And costs more training points? I've kept track of my stats and this appears to be true. Also, the Facility Upgrade that doubles training appears to do nothing? As for the clicking of the training, it's too much in my opinion. Maybe you want it as busy work, but, how about I just click each training multiple times to use up my monthly points and just let it run. Also the achievements screen needs a summary for each page. Like next to each details title a number like 4, meaning I have 4 more in there to do AND when I click on it, auto scroll me down to the next badge I have to do there. And on the Summary Page, instead of 5 most recent, make it the 5 closest to obtained! (by %) That will make it much more clear what I need to do next :) Leave the challenge achievements until the very end.

The King's League: Odyssey

Play The King's League: Odyssey

Apr. 27, 2013

Rating: 4

I have almost no idea if what I am doing is good or bad. I need damage and healing numbers. Knockback numbers would be good too. If I can’t number crunch, then the game loses fun for me. Make it a toggle. Put a damage number above the unit, healing number on the unit, and the knockback under the unit. Also, stats for the enemies. When I say knockback number, I mean how far he got knocked back. Like, “-10!” meaning he got knocked back 10 feet, or whatever. The numbers need to be in different spots so they don’t overwrite each other. Above, on, and below. Oh, btw, put all these numbers above the unit causing the damage, not on the unit receiving the damage. Reason for that is some units tank and it would unreadable on them. Like if he got hit by 3 arrows then there’s no way to read that. Ah, and allow us to re-watch a battle. :) Like a recording. So we can see, what went wrong there, what went right. If we choose. Also Double Training doesn’t seem to work, I think.

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 25, 2013

Rating: 6

A bunch of good tactics by players of this game are over here: ►►►► http://www.kongregate.com/forums/3-general-gaming/topics/329977-obliterate-everything-2?page=1#posts-6925053

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 21, 2013

Rating: -1

The shields in this game are very very very VERY VERY laggy when you use more than 1. You REALLY don't need to make them a circle, just make them a disc that gets bigger or smaller. Also a pause key would be great, and a HUD hide key. Also, at the end of the game (beating difficulty 100), please start with random maps replacing the old maps.

Give Up

Play Give Up

Mar. 21, 2013

Rating: 0

Was that supposed to be hard? Timer was 50 minutes and that included lots of intentional deaths to see what you would say, and a break. :P

The Last Stand: Union City

Play The Last Stand: Union City

Mar. 19, 2013

Rating: 2

◄►◄► Wrote a little guide for the game: The Last Stand: Union City - lag fixes, exploits, glitches, walkthrough, suggestions for sequel ◄► ◄► http://kongregate.com/forums/3/topics/330085

Monster Legions

Play Monster Legions

Feb. 20, 2013

Rating: 3

Lao Lang's problem? Ancient Chinese Secret.

Monster Legions

Play Monster Legions

Feb. 19, 2013

Rating: 3

Death is actually the easiest boss. To beat Death, always use Defensive Tactics. Like Shield/Retreat and Heal and never use the Double Death tactic. Basically, wait till you have a lot of forces ready then go after Death and his clones. I think a cool upgrade idea might have been to give your General the ability to copy an 11th card a tiny bit, like, use it like a sword.

Heroes of Kung Fu

Play Heroes of Kung Fu

Jul. 18, 2012

Rating: 14

If you only log into the game from server time 00:00 to 07:59 you get 0 energy. You must login between 08:00 and 23:59 to get daily energy. It sounds weird but it is true.

GrindQuest Expansion

Play GrindQuest Expansion

Jun. 01, 2012

Rating: 0

Abra: "What do you mean superiors and epics no longer drop? Even in dungeons?" @Abra, well, when I had the bug (for 16 hours of grinding) no Sups or Epics would drop grinding (except Dungeons). I suspect the bug was related to me doing the 80 quests at level 63ish, and didn't correct itself till I did the last quests. Are drop rates influenced by quest completion? Abra: "healing is not overhealing. It seems people think a change is needed here so I'll think about what I can do." Here's an idea I had a while back. Make _ALL_ attacks only cost a PORTION of their CD, if "OVER". For example, a heal that does 1000 heal at 10 seconds, if I only need 500 heal, the CD will activate, but, will reset at 5 second CD. If an attack will kill an enemy OVERkill, same idea (partial CD). This could be a great solution to many AI problems and prioritizing issues that there are. If there is no "CD waste" then, there is almost no need to be "artificially intelligent" about the solution to when to use it.

GrindQuest Expansion

Play GrindQuest Expansion

May. 22, 2012

Rating: 4

BUG: Superior+Epics are no longer dropping for me =( (its not the drop filter) The only weird thing I've completed ALL Quests in the game, even the 80s, been trying since level 61. I'm now level 67 (just entered Nax Raid guild fights)and at some point I stopped getting equips from Grind. This has been an issue since last night :( I reloaded the save. Not fixed. Also,on my old suggestions. I now see what you were going for with Rage/LS, I think, and I think LS is fine now. But Rage and Retaliate need 2 changes. They need to store their DAMAGE COUNT through an AUTOMATIC rest. The reason for this is Ret doesn't activate at ALL during a Grind that is fight,reset,fight,rest. No Ret! For Rage,it should also activate on death like Ret does.Make Ret keeps count during auto-Rests, and Rage works on deaths. Reason for rage change is so I don't have to micro manage Rage count for every boss attempt. Its tediously terrible. Missing rage on 5 boss hits is HUGE. (imagine dying on rage hit 5 vs #4)

Developer response from Abra24

What do you mean superiors and epics no longer drop? Even in dungeons?

GrindQuest Expansion

Play GrindQuest Expansion

May. 21, 2012

Rating: 6

Warrior skill hidden details: Retaliate is the warrior's skill that says 10% chance to counter attack. It is actually not random at all. There are 4 details to the skill. First, it activates after 10 hits, every time. It's not random. Second, it also activates when you die, 100% of the time. This can be quite useful on hard bosses if he kills you and are almost dead. :) 3rd detail is that Blood Strike contributes to these 10 hits! (same as Rage) 4th detail is that the 10 hits reset whenever you leave grinding, such as Resting. However, you can transfer from Grinding to Dungeon, to get earlier retaliates :)

GrindQuest Expansion

Play GrindQuest Expansion

May. 18, 2012

Rating: 9

Warrior balance issues: With the new Greatsword, Axes become very weak. It takes Axe skill 9 or 10 to beat the same level Greatsword. Suggest Axes get something new. Like as a STR + HP weapon? Other balance suggestions for Warrior, please change RAGE to do a rage on every hit (at 1/5th the current strength) this will have the exact same average damage as now, but less crazy random. The big reason for this is, Im tired of micro managing my RAGE counter for boss fights. :( Its tedious. Make rage every hit, but 1/5th the damage. LAST STAND suggestion. 1st, make it survive any 1 hit. But make each point into LS = % more attack.

Kill the Heroes

Play Kill the Heroes

Apr. 27, 2012

Rating: 1

Boosters are way overpowered. I beat the last map with only 1 upgrade. 1 point in Booster. Just build boosters. It is that easy. Can take a while but it's doable. Next most broken piece are drones. 1 point in Upgraded Drone (not hulk or prawn) is more than enough to eat everything. So, with 2 stars, it's easy to beat every map in the game, ou quickly. With just those 2 upgrades, you can then start placing gas tiles down in a few frequently walked spots, if you want to teleport less and give your drones more time to rebuild. Suggested quick fixes: Boosters need to be next to enemies to work. All drones need to do 1 damage per shot only, so they have a weakness (armored enemies)

Redshift

Play Redshift

Apr. 05, 2012

Rating: 121

Really liking the art. Especially the first few stages with the zooming trees. The dialog is not bad either. Game play needs help. Kinda stale. The enemy ships need to advance on you or move around on their side of the screen or something. Reflect shield end up too good. Inventory needs TAMING. I'd like a sort by / New! / weapons / shields / recycled / And the Recycle list is just things I previously sold to 0 copies that the game will PERMA recycle in the future. You could also make the Recycle Doubles smart, and auto recycle DOWNGRADES. (normal version VS PLUS version) If I have the plus version, and then click Recycle Doubles, recycle lower rated items. (not all lower rated items are 100% worse, like say the 3 star Solar Lighting Gun vs other Lightning Guns, so do not just go by ratings) The best solution is a player controlled recycle list. If I sold it once to ZERO copies, always sell it in the future.

Orbital Onslaught

Play Orbital Onslaught

Apr. 15, 2011

Rating: 3

Large bug in game: All armies that come from other players do not have any of their side bonus effects. Such as +33%HP, or +30% Dodge, or +Max Damage bonuses. None of the player armies have these working. Another small bug, if you refresh your browser when the game gives you the final choice to Retire or go Rogue, the game on reload will no longer have any bounties and you are stuck with 0 bounties and nothing to fight. 3rd bug, speeding the game up causes all multiple drop pods to release their units too slow. Most noticable with Light infantry as they take 2 turns to finish.

Orbital Onslaught

Play Orbital Onslaught

Apr. 13, 2011

Rating: 3

@ZeroCreature , RageGuy is correct. No, there is NOT a problem with the money. And no. you are wrong, the game is NOT too hard. It's pretty easy actually. The money and lives are limited, but you can play as much as you want. Once you hit the loser point, you stop gaining "fame", which is the points scoring system in this game. ZeroCreature, pay attention to the game. Pay attention to the enemies. Do NOT keep paying to level up over and over. Use tactics and think about your enemies and the map set up, in battle.

Heroes of Kung Fu

Play Heroes of Kung Fu

Apr. 06, 2011

Rating: 9

If you have issues logging into the game, use Firefox and/or hold CONTROL key while clicking on the log in link on Rebirth.

Heroes of Kung Fu

Play Heroes of Kung Fu

Mar. 20, 2011

Rating: 0

If you have issues logging into the game, use Firefox and/or hold CONTROL key while clicking on the log in link on Rebirth.

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