fun, challenging, at least untill you master the R/O supertrap start...
1 R/O dual gem of grade 3 or higher in a trap, that you stuff with grade 1 orange at every possible chance, plus an auxilary to earn mana while you are supergemming; you also have to anger the waves very precisely.
oh, and have red mastery maxed before attempting.
!!!!!...
sticky keyboard from hot weather, or rare programming bug?
either way, flying out of the bubble when there is only one little enemy left (and thus missing the bubbles) is driving me crazy right now.
tjcarlos, you goofed.
you ripped gameinabottle's map and skill system-specifically, the one used in chapter 0.
because of this, you INSTANTLY DOOMED yourself to be compared to gemcraft chapter 0, one of the most original TD games since TD's were created.
gemcraft (both chapters) was elegant, mathmatical, and fascinating, not to mention less laggy. chapter 0 had a completely brand new feature: anger.
Your game is ONLY a collection of features already in existence.
I'm sorry. but your game is an insult to one of the few truly epic games out there.
minimum possible rating given.
it's not all that hard to do, once you know how important grow hexes are. I developed a rapidly-growing crystal, regenerating armor throughout, and an array of missiles.