@duke476
in all other renditions of creeper world, it is as you describe: there is no auto-'survival' mode. this version is actually FIXING the flaw. (p.s. creeper world 2 you get to destroy the emitters once and for all)
welll! i must say, i wasn't sure if an updated teaser would ever be released!
features that were added in the intervening years between the training sim and this:
The ability to turn off specific types of packets
Upgrades
Support for an arbitrary image to display instead of the default terrain
maximum energy usage increased from 16 to 32 (hard to know it's there unless you go crazy)
and reactors give more energy.
My party size of 5......The enforcers have found you! There's little escape! and the enforcer is just one man fighting my claymores, mithril armour, and four assistents with attack and defence at max... little chance for the enforcer im afraid.
UGGGGG!!!!! COMPUTER TOO FAST!!....
and the sticky-key glitch that countless flash games are now vulnerable to. (why? why? it never used to be a problem? now it is?)...
great game. but my computer is now too fast.
instead of trying to expand gradually in all directions (which would APPEAR to be the best way), expand rapidly to one of the edges, then go from there towards a corner.
see, only so many zombies will remain "out there" away from the borders. but they will accumulate on the borders if you let them. so let them accumulate...on 3/4 of your borders.
oh, and max-abuse the time-warping of save files if you're doing insane by having two instances of rebuild open.
sure, it's your first game. this would be better done in javascript/html, and not put on congregate. 3/5, but just because I've been seeing some things that were...worse than this. yeah.
P.S try Java. it's hard, but I think it's worth programming in.
whoever actually made this game...an interesting take on asteroids. though, the saucer-equivalent is...too much evil, too soon. but perhaps easier than the little saucers in the original.