And something that could help you make a better game, you say? Put this code in the first frame of some game, it'll hide all those annoying buttons.
var menubar = new ContextMenu();
menubar.hideBuiltInItems();
Ehh...don't say this is the worst game on Kongregate; it's not. Far from it, in fact.
The trick to making a good game is, in my opinion, doing clever things with programming experience that everyone has. Although you stole the idea, it doesn't matter to me. 3/5.
Level 12 is the hardest level, in my opinion...
What I found helpful is to take from the enemy right after he sends his troops somewhere, because it's not very well defended then. (Works especially well for bigger bases.)
Needs sound, and better AI. Bugs or glitches? None that I could find- only one tiny complaint. When you eat a ghost and are frozen for a split second, you shouldn't be able to turn, but that's really minor and easy to fix. Could be more interesting...but 4/5.
I don't like the feeling at the beginning of the game- that feeling where the game is basically saying "You don't know the story? REALLY?" and I feel sort of lost; it's improving rapidly, though. 5/5 for a good all-around RPG.
I'm not sure that posting the instructions every level is a good design idea (unless the instructions change, which they haven't yet at level 9). That's really minor, though; no complaints except that it has little replay value. 4/5