Badges are up! Special thanks to Precarious for suggesting the names. Here's how I beat the last level on "hard": Put a rocket on the slot directly below the helicopter and another rocket directly to the right of it. Put mortars everywhere else. Give your 2 rockets the $200 upgrade and the mortars the $300 upgrade. Before starting the mission, make sure your mortars have the aoe and fast-targeting upgrades. Fill every node, then upgrade strategically -- prioritize getting mortars to the $300 tier rather than doing them evenly. Good luck!
Bluji on the forums brought to my attention that the easy badge name for this game was already used in Run, so "Hop, Skip & a Jump" has been renamed to "Ejecta Trifecta."
Yay, badges are finally live! Pro tip: It is impossible to be in a bad mood while playing this game and listening to the song "Semi-Charmed Kind of Life" in the background: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DMyjTrwOMSO4
Yay, I got a "math critic" credit on the loading screen because I told jmtb02 that you travel too many feet per second given the displayed speed in mph!
Badges are live! I went back and forth about whether completing the game should be a medium or hard, then I died a lot on level 13. So if you find the hard badge too easy, then you're better at this game than I am.
Whoops, the hard badge is currently awarding based on dungeon reached, not dungeon cleared. It's currently awarding if you clear dungeon #15. I'm going to ask the developer to fix this, but in the meantime, enjoy the unintentionally 1-dungeon-too-short hard badge!
Good news: I think I managed to fix the hard badge for completing all 24 scenarios. Bad news: Everyone will have to redo any progress they made before this fix. If you complete all 24 scenarios and don't get the badge because of this change, submit a missing badge report. Sorry for any inconvenience!
Okay, fixed now. If you completed the game while the badge was broken, please submit a missing badge report.