The one way I could see this game actually becoming balanced: have all players play their turns AT THE SAME TIME, then if two people move to the same territory at the same time, whoever wins the roll wins the territory. After all the battles take place (doesn't matter what order, really) then units are distributed, etc. I think that would make this game a lot more balanced and fun because you'd never know what your opponents were going to do until it was the battle phase, and then it might be too late to stop them. This would make the game require more strategy and thinking ahead, anticipating your opponents moves would be key to success, not good board placement or having the first turn.
After I beat the game I really didn't feel any motivation to keep playing... there really wasn't any strategy to the game besides zerg all units forward until victory... the spells were hardly worth using since my units rarely ever lost ground until we got to the boss of whatever level, and the boss would just demolish any build it got to in 1 hit practically, so they were pretty useless. I see what you were trying to do but overall it was kind of a boring game. I still give it a 4/5 because even though it wasn't great, it was a little bit fun.
The fact that you can't get gold on the first level drew me off of this game immediately. Sorry but my perfectionist attitude makes this game impossible to play now. FIX THIS IMMEDIATELY. Until then, 1/5.
For level 6, for those of you having difficulty, you need to do the ultimate zerg rush. From your base you rush straight to theirs, don't stop to build any reactors or anything. Go there, and claim their base. You need to dodge the bullets from the 2 towers, drop a couple of laser cannons right ON TOP of their base's area (so they can reach the towers) then once theirs is claimed, go mop up the few escapee drones released with laser cannons.
This game would be a lot more fun if it required skill instead of insane luck. The spawning engine should prevent things like 3 green vials appearing in a row, or double fireplaces (two right on top of each other) or even the very first thing on the map being an obstacle (Spawn, kick, obstacle, dead... wtf?) Kind of annoying I played this about 70 times and couldn't get past 1970. 2/5
This game may have a memory leak since it starts lagging badly on level 12 causing the game to play out more slowly and making it seem like there is a hit detection problem. Would be 5/5 if I could get past level 12, until then, 3/5.
Stunningly boring game. Not even fun like any of the other launch games out there... just jump, wee 2 seconds of air, land... roll a bit... stop... nothing to bounce off of or elevate your height... And here I thought this would be a unique game. Oh how wrong I was. 1/5
After trying the first boss 6 times I can say this game was quite honestly not ready for release. Got the boss down to 43 hp, and I'm at like 250. What does the boss do? Hex, lightning, lightning. I die. I'm not waiting around for my stupid buff to come back to try a 7th time, I'm saying screw this game and giving it the rank it deserves. For all the people that disagree with me, take off the rose-tinted glasses bros, this game really isn't that good, at all.
For how long this game took to make, it really isn't as refined as I was expecting... Honesty, too many bugs. All spells take % of max mana instead of "base mana" as they claim. Starting mobs are stupidly powerful makes getting into the game a chore instead of fun and adventurous. Mobs don't use mana so fights are unbalanced in favor of the enemies. Classes are unbalanced. There is a massive memory leak. When you die, none of your ability cooldowns reset so if you have buffs to cast on yourself you have to wait for the cooldown to finish to do anything, or fight without your buffs which makes you significantly weaker. Too many bugs to be a sequel, more like a 1.1 instead of a 2.0
Great game, and I'd keep trying and all, but even though my computer is a gaming-quality rig and I'm running this on the "fastest" setting for quality, any time I get up near 1000 my computer will lag for about .1 seconds and I die. No idea why it's lagging when this game is taking so little processing power.
I think the 'z''x''c' in the upper left hand corner should change colors to what your current color-scheme is when you pick up a perma-color orb. IE; instead of showing red blue yellow when you pick up the yellow orb, it would show orange green yellow instead. This would make it easier for me to remember which buttons I have to press at the right times.
There appears to be a bug with some of the increase/decrease growth cards that when they die their effects still persist. Made winning some matches really difficult since all of my growths were near 0 even though the opponent had no creatures in play that decreased my growth.
This thing is tested very carefully. Still if you have this problem, a screen shot will help me to see the issue. I will be able to identify the problem or I will be able to tell you a valid reason that why that scene occur.
Will do!