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ixath's Comments

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Quepland

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Jul. 18, 2019

Rating: 3

Adding on to my previous example, at 40 carcasses per hour (assuming we get 100% Bison) you earn 960 in a day. So say 1,000/day. That gives 1,000 pelts per day. This is 21,000 exp/day. In purely ideal conditions this puts the player at 25.3 days of 100% hunting (at 40 bison/hr) to go from 91 LW to 92 LW. In reality, you get a fraction of the carcasses so you're looking at closer to 100+ days. This is obviously not taking into account pulling the hides from the tannery, but crafting exp definitely needs to be upped.

Quepland

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Jul. 18, 2019

Rating: 1

EXP from leatherworking is bunk. Higher pieces with higher leather requirements need to give drastically more exp to be worth it. Right now it's more effective to make low level stuff than bother with Bison or grizzly. As an example, 15,000 bison leather will make 1,500 hats, which will give 310,000 exp total... which is slightly more than half of a level of exp from 91 -> 92. Ignoring the fact that it would take a month+ of hunting to get that many pelts to begin with. Really need to increase number of pelts from animals and give more hunting exp (by a factor of x5 or x10 imo)

Quepland

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Jul. 17, 2019

Rating: 5

BUG: Smithy still becomes unresponsive randomly and game has to be restarted.

Quepland

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Jul. 16, 2019

Rating: 8

Add hunting experience from Gutting animals we catch to help make hunting less of a horrible grind.

Quepland

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Jul. 15, 2019

Rating: 3

Add 2 more leatherworking/cooking stations.. first one at 1,000,000 coin second at 2,500,000. ..so we have 5 total.

Quepland

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Jul. 14, 2019

Rating: 7

After we start crafting from the Crafting menu, the button should turn into "Stop" so we can stop crafting when we want

Quepland

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Jul. 14, 2019

Rating: 0

Give a small damage boost to new weapons in addition to the effect.

Quepland

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Jul. 11, 2019

Rating: 2

Need something to do with all my old followers. Right now they just take up space once I buy a better one. Maybe put them to work in the new town you're working on to passively generate income?

Quepland

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Jul. 07, 2019

Rating: 0

Shorter hunts should give bonus hides since more micromanaging is required of them. Longer hunts should be the "oh going away for a while lets hope I get something useful" and shorter should be the best /fastest to raise the skill.

Quepland

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Jul. 07, 2019

Rating: 2

We should be able to eat food if it is locked.

Quepland

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Jul. 07, 2019

Rating: 1

I think hunting level should also have an impact on quantity of animals.. I'm at 83 hunting and still getting 10 for a 1 hour hunt at times.. it's just not worth it with such low numbers/rewards.

Quepland

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Jul. 04, 2019

Rating: 2

Suggestion: Increase base HP of all non skeleton/zombie mobs by 300-500% to make them worth killing.

Quepland

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Jul. 04, 2019

Rating: 1

Let us buy additional slots at the leatherworker. It's starting to become quite difficult to skill high LW due to # of hides required and due to the limitation of only being able to bring a couple hides at a time from inventory limits.

Quepland

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Jul. 03, 2019

Rating: 4

Banking follower should let you deposit from inventory anywhere in the world

Quepland

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Jul. 02, 2019

Rating: 5

Need a dog hunting follower that gives increased yield or reduced hunting times. Would also love a one time purchasable Pack Mule or something that gives a bonus +25 inventory slots.

Quepland

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Jun. 30, 2019

Rating: 4

Would love if the Construction tree would let us build a town that automatically mined/harvested resources.. even generating gold passively.

Quepland

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Jun. 27, 2019

Rating: 1

Suggestion: Add hotkeys for dealing with items. Shift-click = transfer | alt-click = equip | alt-shift-click = Sell | ctrl-click = lock

Quepland

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Jun. 26, 2019

Rating: 6

Level 67 hunting.. did a 1 hour hunt. Received a total of 1 buck. Are you kidding me? Please re-look at hunting when you have a second and balance it to be usable and not frustrating.

Quepland

Play Quepland

Jun. 26, 2019

Rating: 1

Deftness should apply to archery in some way

Quepland

Play Quepland

Jun. 26, 2019

Rating: 1

The leather quantity required and exp given for leather seems to be off. Most items give very little exp when accounting for leather cost/exp gained. It's easier/cheaper to craft lower level items than higher ones.

Developer response from billybillyjim

This will be fixed with the next update!

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