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jlt314's Comments

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Seed

Play Seed

Mar. 16, 2020

Rating: 0

left the game on evolv-o-matic for the better half of a day, got this neat tree: 40.1, 0x292929, 9, 24, 50.7, 0.3, 1.8, 1.5, 44.9, 19.0, 0.2, 3, 0.6, 0.1, 0.2, 0.2, 4.0, -0.1, 0.5, 0.2, 0xb23747, 0xe2f3e2, 6.6, 25.0, 13, 28, 1.3, 2.0

A Bonte Christmas

Play A Bonte Christmas

Dec. 16, 2019

Rating: 3

and now you know what an abusive relationship looks like: after you gathered the correct balls and faced grave injury by moose to get them in correct order, not to mention the risks of contacting squirrels, your spouse has disassembled all the ornaments to hang the balls separately. and judging by how sparsely that tree is decorated, she wasn't too careful about not breaking the balls in process, too.

Unnamed Chick Game

Play Unnamed Chick Game

Nov. 15, 2019

Rating: -18

an extremely annoying twist with having to keep one shell intact. either make it a spare landing or remove it wholesale.

Developer response from nyunesu

heyo, that's unfortunate. from your feedback do you think the problem is with the visual representation of the shell? thanks for the feedback (:

Encaged

Play Encaged

Oct. 26, 2019

Rating: 0

really needs an "undo last flag and sacrifice" button and a vast improvement to controls. you reset more often due to jumps unmade than to jumps unplanned

Super Ordinary Joe

Play Super Ordinary Joe

Oct. 09, 2019

Rating: 3

indeed. having a save game after the flag doesn't award the badge

A Pirate and his Crates

Play A Pirate and his Crates

Jul. 27, 2019

Rating: 0

seriously? an empty crate falls and a pirate-loaded one glides? what did the pirate eat, a shipload of beans? ;) also, Sir Isaac Newton would like a few words with you about jumping off free-falling objects... and the constant speed of said objects

Iron Rage

Play Iron Rage

Jul. 21, 2019

Rating: -6

resource shortages? check. useless regular units? double check. locked chests? triple check. "use gold / kreds" buttons at every single interface? check-checkity-check. pure and unadulterated case of making a cash shop first and adding a thin veneer of "game" around it second. it is possible to grind your way to the medium badge for free in 2-3 days, though - just save the good units until 30 stars, then use them and gold for "fuel" liberally.

ANOVA

Play ANOVA

Jul. 02, 2019

Rating: 4

extremely annoying drunk troll logic. and broken, as you get stuck with 1 battery

Developer response from MontiGames

There is a solution, we promise!

Race Time

Play Race Time

Jun. 30, 2019

Rating: 3

yegads. BotD and shiny companion. hated the game on release, still hate it.

Bullet Time Ninja

Play Bullet Time Ninja

Jun. 20, 2019

Rating: 7

for a pixel-precision platformer the controls and the "focus" and "dash" mechanic are an abomination. barely made it to the BotD and not even going to ever play this again. removing the "focus" mechanic in favor of regular multi-jumps (and an adrenaline bar to account for jumps recharging mid-air) would work wonders for this

Me And The Key 2

Play Me And The Key 2

Jan. 12, 2019

Rating: 3

this is a supreme example of how NOT to make a game. logic puzzles, "guess what the developer was tripping on instead of logic" puzzles and actual fast response mini-games do NOT mix well. unless you thrive of gamers' frustrations, of course

The Evil Lair

Play The Evil Lair

Nov. 22, 2018

Rating: 3

now either this is an idle game (which excludes the aiming reticle) or an actual attempt at a game, which is badly unfinished. not to mention the shop. 1/5 and out unless badges (hopefully not!)

Animation Throwdown

Play Animation Throwdown

Sep. 17, 2018

Rating: 9

badges obtained and out of here. also, the game feels remarkably like Tyrant: as soon as you see anything 2 rarities above your deck, click "surrender" - that'll be faster

Up Left Out

Play Up Left Out

Jul. 31, 2018

Rating: 3

and wiped saves. joy...

Kitty Catsanova

Play Kitty Catsanova

May. 06, 2018

Rating: 163

at the first glance, there is one issue carried over from crush: the game sorely needs an extra button to automatically gift / treat / date the required amount of times. this has been most annoying when in crush the number of required gifts and dates went into thousands, and might end up like that here

Tales of Nebezem: Mind Trial

Play Tales of Nebezem: Mind Trial

Apr. 10, 2018

Rating: 0

the mirror doppelganger puzzle was particularly asinine. it is reasonably obvious to use asymmetries between your part of the area and the mirror image to create position offsets. but the fact that you can and must kick it around is annoying

Developer response from Beranek

No, you don't have to kick it around at all. I only added that option later, when someone got stuck by teleporting to the mirror side exactly when the mirror image stood in front of the portal (very low odds of that happening). You're supposed to solve it by cleverly moving around, not pushing the mirror image.

Exit/Corners

Play Exit/Corners

Mar. 25, 2018

Rating: 3

Alltogether, the whole setup, especially Ink's episode with the fractured room, reeks of a "Matrix" scenario. Which could be just a fairly advanced and bugged VR-based "Escape the castle" game, with Ink being a beta-tester hired to debug "Sent" from within.

Zombie Society - Dead Detective

Play Zombie Society - Dead Detective

Jan. 30, 2018

Rating: 0

there are few things that cause an instant 1/5 like having the game start at full volume and without a mute button in the pre-loader. being a walkthrough once - never play again doesn't help, too

The Illusory Wall

Play The Illusory Wall

Jan. 13, 2018

Rating: -8

this was another thoroughly annoying experience of "what the heck has the author been smoking? and how is a sane individual supposed to guess that?" and the "creative" use of the right click doesn't help jack.

Bit Blast

Play Bit Blast

Jan. 12, 2018

Rating: 1

there seems to be a bug with the armored enemies when using splash damage. the armor seems to block splash damage entirely. thus a group of armored shooter can be literally covered in overlapping splash damage areas, e.g. when using the beam perk, without suffering from it

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