It's a nice tribute game, and one of my old favorites, but even I can admit that this is a broken mess. Enemy AI doesn't even react to swamps, so if you put one under the enemy flag, their heroes just drown before even attacking you.
A mediocre strategy game, but has a strangely compelling and tense atmosphere that makes you wanna keep playing. This is what made these old flash games great :)
The fire rate on some of the weapons can be deceiving. the crush missile actually damages enemies twice if you get a direct hit, and against bosses, the vortex cannon seems to register 2 hits per bullet, probably due to the massive size of the bosses. So as soon as you unlock the vortex gun, upgrade the crap out of it ^_^
When you use the haste scroll on yourself to commit suicide, there should be another sentence at the end that says "you also shit your pants. game over."
My only two gripes with the game. The fact that you won't eat the meat as a werewolf if it's in your inventory is confusing. Also, the fact that clicking on the note itself while you are reading it doesn't bring up the second page is counter intuitive; I can clearly see a second page behind it, so I figure if my character wants to read it, I just click on the note itself, not the tiny bit of the second page hanging out.
if you move to the bottom of the screen and dump your lover before you learn what his second trait is, you can get back together with him before he goes off the screen and he'll have a different trait. >_>
@TaintedGK Buy up all the potions and useful ingredients you can, and transmute them. The gold cost of that adds up fast when you are buying the better stuff
If you play with the mouse, you might accidentally be clicking when the level up menu pops up, causing you to accidentally click a stat you didn't want.
@andrew: you have to go reeeeeeeeeeealy high. You accomplish this by jumping whilst tailsliding on the stars. The faster you jumped out of the water, the higher your star-jumps will take you. But never jump straight up out of the water; always exit at an angle.