important note about LP gain. In battle, although everyone gets the "shared LP" at the end, each individual student gets their own bonus LP for landing the finishing blow on an enemy. So if you have an unbalanced party, you might want to use the party stances such that your strong characters will weaken an enemy, then retreat so that your weak student can finish the enemy off.
I got a zombie 498m away, with a 92km wind going almost straight right. I was unable to aim far enough to the left, even at the very edge of the screen, the shots blew too far away :(
@zysac you might have to refresh the game every 15 minutes or so to prevent the memory leak that causes key presses to not register. Unfortunately, that makes it almost impossible to complete hardcore mode.
figured out how to win the impossible difficulty. spam slingshotters and never evolve your army until the enemy goes into the future age, your slingshotters can stack endlessly right next to your base, letting them attack nearby enemies like 200+ times at once. On impossible difficulty, the increasing cost of evolved units is not enough to make up for how fast they die, whereas the $25 slingshotters can kill enemies worth $1000's if you stack them properly.
forgot to mention, once your troll has died, you have to use a grabber arrow on something else, otherwise your troll will resurrect after the mission is over.
There is a way to get a captured enemy out of your party; take them to a group of enemies and just let them get ganged up on and killed. If you've captured a troll, you might have to go to a really high threat area to get them killed.