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Kittyfox's Comments

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Dream World

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Jan. 20, 2010

Rating: 0

How do you get the game to start? I see a screen that says Dream World Play Now... I click it, but nothing happens.

A Knight's Story 2

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Jan. 13, 2010

Rating: 0

Is there any point to playing a character past Level 50? Or should I just start another class to get a new Lv50 trophy?

A Knight's Story 2

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Jan. 07, 2010

Rating: 0

yay! level 48, and i can finally idle in the desert safely!

A Knight's Story 2

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Dec. 24, 2009

Rating: 0

Did you know? For a Did you know to be considered for inclusion, it should be witty, accurate, and relevant to the game.

A Knight's Story 2

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Dec. 24, 2009

Rating: 0

bennyboy: Necromancers start off strong but grow terribly slowly, so that's about right. You can start in the Plains at Level 1, instead of waiting to 15 like other classes; but then you'll be stuck in the cave or desert for like 20+ levels.

A Knight's Story 2

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Dec. 24, 2009

Rating: -1

Am I the only one contemplating the geological features that would be required to create a desert adjacent to a swamp?

A Knight's Story 2

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Dec. 24, 2009

Rating: 0

Does the swamp only have 3 monsters in it? All I've seen so far are Wyvern, Mortor, and Steve.

A Knight's Story 2

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Dec. 24, 2009

Rating: 0

Greek. Even now, the symbol X is the Greek letter Chi, which is the first letter in Christ, when spelled in Greek.

A Knight's Story 2

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Dec. 20, 2009

Rating: 0

Reloaded after the update... still no trophy descriptions.

A Knight's Story 2

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Dec. 20, 2009

Rating: 0

Did you know? multiple instances of the same flash game running on the same computer at the same time overwrite each other on the same save file.

A Knight's Story 2

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Dec. 20, 2009

Rating: 0

LOL @ SlasherX and thesoeist

A Knight's Story 2

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Dec. 19, 2009

Rating: 0

ryalane: according to colinus.net a priest should be a magic-using class. i haven't tried one myself tho, so i can't be sure.

A Knight's Story 2

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Dec. 19, 2009

Rating: 0

what do the trophy icons mean? so far i have a sword, and a pair of crossed swords - but no description for either one.

A Knight's Story 2

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Dec. 19, 2009

Rating: 0

IMO, idle games should be completely unobtrusive... For me, having music & sounds in it would interfere with whatever else I'm doing while it plays.

A Knight's Story 2

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Dec. 19, 2009

Rating: 0

Kevin: if you go to the plains at low level, you get killed and returned to the city. you need to build levels in the forest before going to the plains.

A Knight's Story 2

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Dec. 19, 2009

Rating: 0

i think he's asking for the wolves to be nerfed.

A Knight's Story 2

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Dec. 19, 2009

Rating: 0

I thought an idle game was something to run in the background and ignore while you're doing other stuff.

A Knight's Story 2

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Dec. 19, 2009

Rating: 0

My philosophy is this: it's an idle game. Start character, put it in the forest... Go to work/school, go to sleep... get up the next day, and put it in the plains. Go to work/school, go to sleep... get up the next day and put it in the cave. etc.

A Knight's Story 2

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Dec. 19, 2009

Rating: 0

how do you know when you're close to beating something?

A Knight's Story 2

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Dec. 19, 2009

Rating: 0

Can't neglect the Level 100 Guilleee either.

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