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Manwithabook's Comments

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Refraction

Play Refraction

Feb. 07, 2011

Rating: -1

It would be nice if it didn't auto-complete the level and move to the next one, if you didn't get the star coin. Give the player the OPTION to stay in the current level and keep trying for the coin, rather than FORCING a full clear and having to go back and start over. Other than that, a nice game.

Robot Clashes

Play Robot Clashes

Jan. 25, 2011

Rating: 3

Honestly the auto-scrolling is a bit hard on the eyes, but from a functional standpoint, it works brilliantly. I can see why you did it, even if some people don't like it. Like most people, I think being able to drop combo packages would be a huge improvement here. The ability to drag-bundle two items into one crate and drop it. Or better yet, how about queued deployment? ie, set it up to say "drop this and this together as soon as they are both ready"? I realize that would take away some of the hands-on-ness of the game, but on the other hand, carpal tunnel is nobody's friend. Overall fun game though. It kept me engaged and enjoying it, and that's what counts.

Shady Old Room

Play Shady Old Room

Jan. 25, 2011

Rating: 0

I don't agree that it was "too easy". I think the puzzles are as difficult as you can get away with given the clunky feel to the user interface. You didn't make us pixel hunt, and I appreciate that. These games should be about solving puzzles in which all elements necessary are easy to find. This game fits that bill. So, kudos there. Okay, so it was a tad easy. But at least everything was out in the open. No wild leaps of illogic required.

Ultimate Tactics

Play Ultimate Tactics

Jan. 25, 2011

Rating: 0

A nice concept, but in this implementation, actual game play is GLACIAL. In a bad way. It's a pity, because there are a lot of things about this that I really liked. But I'm not having fun playing it.

Vacation House Escape

Play Vacation House Escape

Jan. 25, 2011

Rating: 1

Finally, an escape game that doesn't make me play "find the pixel." While I do agree that it would be nice if the cursor changed when you can interact with things, I will at least say that the clues are all in good, obvious places, and clicking around wasn't that much of an obstacle. This is one of the very few I've solved on my own steam. Nice job. (Even if it does seem a bit silly to be "trapped" in a house made of glass. lol.)

Vacation House Escape

Play Vacation House Escape

Jan. 25, 2011

Rating: 1

I'm trapped in a glass house? How about, I pick up any one of these chairs, put it through one of the glass walls, and walk out? Oh, wait. There's a crowbar? Bonus Round!

Robot Clashes

Play Robot Clashes

Jan. 23, 2011

Rating: -3

Weird. I reloaded the game and the Equipment buttons now are clickable and have tooltips. Imagine that. lol

Robot Clashes

Play Robot Clashes

Jan. 23, 2011

Rating: -3

I've been "playing" this game for 4 minutes and I still don't have a clue what my role as the player is. I see little robots running back and forth shooting each other. I see a bunch of boxes under the word "Equipment", but they are all blacked out. Clicking them does nothing. There isn't even so much as a tool tip when I mouse over them. I'm gradually accumulating what appears to be energy resources and kill resources, but there is nothing that indicates what anything "costs", nor how I "buy" it. I'm getting ready to quit "playing" (aka "watching") this stupid game. You need to make your game more user-friendly and self-explanatory. Tooltips would be really nice, if those are supposed to be clickable controls.

Achievement Unlocked 2

Play Achievement Unlocked 2

Jan. 20, 2011

Rating: -4

I prefer games that don't have any point to have a point. This game overshoots the mark.

Caravaneer

Play Caravaneer

Jan. 11, 2011

Rating: -19

Uh.... How are we supposed to know how much food and water is required to travel what distance? Or how much ammo or firepower or medicine we're going to need for the first leg of our journey? Your game is severely underdocumented, resulting in an unnecessarily unforgiving learning curve. It seems like a fun game, but you could have given the players a more well-thought-out introductory explanation as to how the game is played. Put yourself in the shoes of someone who didn't write the game and ask yourself, "Would I understand exactly how this system works without being told?" A little forethought, please.

Path of Honor: Chapter 1

Play Path of Honor: Chapter 1

Jan. 11, 2011

Rating: 4

The game needs more tooltip documentation all around. What is the difference between the characters I chose among at the beginning of the game? Just the appearance? I thought the instructions said "hold the mouse button to keep shooting", but that plainly doesn't work. So I'm guessing writing ARPGs is your hobby, and your day job involves doing surgery on people who suffer from repetitive stress injuries and/or carpal tunnel?

Fade

Play Fade

Jan. 11, 2011

Rating: 2

Aaaggh! Get that popup out of my face so I can see the terrain! WTH were you thinking putting it there??

Champions of chaos

Play Champions of chaos

Jan. 07, 2011

Rating: -3

Fun game. It was a tad on the easy side, but for some reason that didn't detract from the overall good time I had while playing it. I judge games by how fun they are, and yours is a success. Cheers.

K.O.L.M.

Play K.O.L.M.

Jan. 05, 2011

Rating: 2

Customizable controls, please. Forcing me to move with my right hand and shoot/jump with my left hand is an unwelcome exercise. There is a reason nearly all gamers use WASD over the arrow keys to move, given the choice. Other than that, though, this is a completely fricking awesome game. Nice job on the actual game content. The soundtrack is perfect, and the Atari-style graphics set the perfect mood. The controls (backwards as they are,) are nice and crisp. Bang-up job on this game.

Arkandian Crusade

Play Arkandian Crusade

Dec. 27, 2010

Rating: 2

I don't like how you become permanently and irrevocably weaker from dying. Stat loss is a horrible setback. ESPECIALLY when there is no option to FLEE from a battle you know you are about to lose.

Arkandian Crusade

Play Arkandian Crusade

Dec. 22, 2010

Rating: 4

I really like the concept of this game. The text was rife with grammatical errors, though. Get a friend to do some proofreading of your script. Also, why isn't there a "run away" button? Can't a poor tired adventurer regroup and live to fight another day?

Dungeon Developer

Play Dungeon Developer

Dec. 21, 2010

Rating: -2

Uh, how do you UN-place gold? Without understanding how the tiles worked, I have my heroes going in an endless loop now. I'm looking for an intuitive way to remove the gold, but I'm not finding it. Is there a way?

Love

Play Love

Dec. 10, 2010

Rating: 0

One time getting hurt and I'm done? Pshaw. That's not how love works. And for that matter, really, if I were entertaining six objects of my love at the same time, don't I deserve to be hurt? I mean that's just asking for it; It's karma.

Liquid Measure 2

Play Liquid Measure 2

Dec. 03, 2010

Rating: -7

So, I beat half the levels earlier today, and came back to finish... apparently the game doesn't save your progress? Weak.

Madness Combat Defense

Play Madness Combat Defense

Nov. 03, 2010

Rating: 1

A fast forward would be welcomed since it's usually a standard feature on TD games. However, in this game you could almost argue that it isn't absolutely necessary. I found that the game progressed at a tolerable pace even with no fast forward. Love the game, you did a great job on this.

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