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Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 26, 2012

Rating: 9

Yeah, okay, this game is mildly fun, and the storyline is somewhat compelling. But, could you please add an option for faster (or instant) enemy attacks? Waiting for three slow-@$$ enemies to smack me in between each playable turn gets very tedious, and there is a LOT of that in this game. I think many of us are capable of playing the game a lot faster than you're letting us. It's the animations that are the bottleneck. They were cool the first few hundred times, but an option to speed things up a bit would be great.

Memohuntress

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Mar. 14, 2012

Rating: 2

Hm. I appreciate that this was a unique take on hidden object games. I'm still not sure what to make of it. While I liked the added complexity of a "3D" environment such that to see behind certain objects you had to change perspective, on the other hand, I really, really hated having to "wait" for moving parts to get out of my way. And making me "find" moving targets was a real chore. You had great music, visual artwork, and a compelling plot (if somewhat vague following the intro. Overall, nice job.

Kingdom Rush

Play Kingdom Rush

Mar. 13, 2012

Rating: 2

I like the game in general. I like the attempt at a plot, though it isn't very compelling. Game play can be frustrating at times, because flying waves slip right past an infantry-and-artillery defense. Going back and retrying, I find that archer-and-sorcerer heavy layouts for those same maps get overrun by ground forces. It would be nice to have the health and speed of flying waves reduced somewhat. The first archer upgrade is too weak. My other large complaint is mechanics on the boss fights. Having to rapidly click my towers to prevent them from becoming frozen is a bad idea. It leads to accidental selling of towers and/or accidental upgrades to existing towers, because of the frantic mad clicking that goes on. You should re-think that mechanic or at least auto-pause and confirm upgrades and selling during the "freeze" time periods. (The confirm button should be nowhere near the playable field where I'm likely to be clicking.) Overall this game is a good effort though.

Cat Astro Phi

Play Cat Astro Phi

Mar. 07, 2012

Rating: 1

The ability to save and come back to it would be nice. However, this was a very well done game of its genre. I can dig it. You did what you set out to do, very well. You get points for the name, too. "Cat Ass Trophy."

The Man with the Invisible Trousers

Play The Man with the Invisible Trousers

Mar. 07, 2012

Rating: -16

Boo. A gravity platformer masquerading (in its self-description) as a detective game with a plot. Hey buddy, do the community a favor: If the game play has nothing to do with solving a mystery, don't use the phrase "put your detective skills to the test" in the lead-in text, please. It was an okay platformer, but I'm left disappointed because it's not the genre I was expecting when I clicked here.

Zombies, Inc.

Play Zombies, Inc.

Feb. 25, 2012

Rating: 8

I finished the game, but you need to provide more detailed information as to what factors control the income level. It seemed wildly variable. Also it would have been nice to have "Max" and "Min" buttons when setting army levels, rather than having to hold down the plus sign for ten seconds. It would also be nice if there were an option for the battles to finish faster without having the "game time" set to high speed. Also, a large group of zombies is a "horde", not a "hoard". Not a big deal. Overall, a great idea for a game, but it was unpolished. I probably will not be back to play it again. Would be interested in seeing a sequel though.

Zombies, Inc.

Play Zombies, Inc.

Feb. 24, 2012

Rating: 85

This was fun to play, but the economics of the game were clear as mud. You need a better economic tutorial to prevent the player from going bankrupt due to being uninformed about how to make money in this game. Particularly the salary increases were killer. You could go from in the black to deep in the red with one click, irreversibly (one click = instant game over) if you don't have the cash reserves to immediately increase your earning power to compensate. I found that to be a rather stupid mechanic. If that could be re-thought, this would be a nice game.

Gibbets 3

Play Gibbets 3

Dec. 16, 2011

Rating: 4

This is a pretty fun game, until the levels get exacting, unforgiving, and fussy. Then it gets kind of frustrating and less fun. Overall though, I enjoyed the hour or so I spent playing it. Nice job.

IntoSpace!

Play IntoSpace!

Dec. 16, 2011

Rating: 9

Decent twist on the typical upgrade/altitude game. However I think it is WAY too easy to take damage repeatedly from the same object. The physics of "hit something once and you carry it with you, thus hitting it repeatedly for several seconds" is dumb, especially when each subsequent scuff does the same amount of damage as the initial impact. Perhaps you could limit damage to one time per object hit, period.

Words and Physics

Play Words and Physics

Dec. 13, 2011

Rating: 2

Words. Logic. Physics. Ok, check, check, check. So far, so good. Then you get to Level 18 and add an unintuitive solution that requires reflexes that far exceed any demands that the entire rest of the game has put on you. I mean, okay, sure, it's your game, do what you want. However, I play games to have fun. Level 18 basically changes the genre from strategy to arcade. If I wanted to play Pac Man, I would.

Lab of the Dead

Play Lab of the Dead

Nov. 20, 2011

Rating: 3

As I approach the end of the story, coming up with ways to get new reactions gets more and more tedious... thus reducing my fun. This is supposed to be a game, not a combinatorial math problem. How about an option to bypass the "Reaction" requirement for those of us who just want to finish the story? Thanks.

Wonderputt

Play Wonderputt

Aug. 22, 2011

Rating: 0

Love the graphics and themes. Hate the imprecision and the disconnect between the way boundaries and angles are perceived and the way they actually are for shot calculation purposes.

Curse of Plum Mountain

Play Curse of Plum Mountain

Aug. 15, 2011

Rating: 4

Being able to continue after reaching the end of this part, to try and find all the secrets, would be nice. The controls were a bit sluggish and didn't respond well to right-click camera angle change during movement. However, this was still pretty impressive for a web-browser-based 3D game. Loved the ambience and the tone. Good powerup system, though as one reviewer said, showing the "Bone Miser" powerup before we can shoot fireballs is a bit of a spoiler. Would have liked to have seen the story progress to more of a conclusion or at least a better pause point than it reached. Still, not a bad job.

Champions of chaos

Play Champions of chaos

Aug. 15, 2011

Rating: 6

When you kill an enemy paladin, his aura should no longer affect his allies. I consider this a bug.

Synapsis 2

Play Synapsis 2

Aug. 09, 2011

Rating: 8

Nice work. I found the puzzles to be just right - not so difficult they weren't solvable in a few minutes, but not "charge right through it" easy. Love the artistic choices. The game has a very surreal look and feel. The only thing I might add would be close-ups of inventory items. Sometimes it just isn't really clear to me exactly what I've picked up, and that is critical to determining how it might be used. However, it's not a deal breaker, just something to keep in mind perhaps when you're designing the next one. Overall, nice work. I don't give out five stars that often.

Pixel Purge

Play Pixel Purge

Jul. 01, 2011

Rating: 1

Epicshadow, I like your idea. A campaign mode would definitely keep me more interested as a player. It's a decent arcade shooter as-is, but that alone won't keep me coming back for more in the same way that a story would.

Racing Comrade!

Play Racing Comrade!

Jun. 27, 2011

Rating: 2

Funny game, nice theme, good for a laugh. As with most progressive skill-up games, half the fun is watching yourself get progressively better and better. It lacks replayability, but for what it is, it's a nice game.

Boss Battle

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Jun. 15, 2011

Rating: 0

Interesting game. More stressful than the genres I trend toward, but well done. I liked it.

High Tea

Play High Tea

Feb. 10, 2011

Rating: -2

First of all, the click-click interface system is AWESOME, but it needs to have better tooltips or explanations as to what the hell you are clicking on. If I click on the dude that says "6 chests for 99" am I buying it or selling it? Should I be looking for high prices in ports or low? Depends whether I'm buying or selling, which I currently can't tell. That's a rather crucial detail, don't you think? This game sort of reminds me of the old VB classic, Dope Wars.

Refraction

Play Refraction

Feb. 07, 2011

Rating: -3

Okay, fine, there is an option for this. "Disable auto-forwarding." But it should be the DEFAULT setting. Period.

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