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Manwithabook's Comments

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Arkandian Explorer

Play Arkandian Explorer

Nov. 26, 2012

Rating: 0

I've encountered a dungeon where the passageway is blocked by a crate. Is this normal or a bug? I can't get past it, and I know of no item or spell to remove an obstacle from a corridor.

Arkandian Explorer

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Nov. 26, 2012

Rating: 11

Draenix, I laughingly agree. For having a supposed hit chance of "80%" or "90%", it sure still seems like I'm missing half the time. :)

Arkandian Explorer

Play Arkandian Explorer

Nov. 26, 2012

Rating: 5

I would also appreciate an option to turn AUTO attacks OFF at the start of every fight. I don't necessarily want to waste an attack (or two) while I scramble for the "Off" button at the start of my next fight.

Arkandian Explorer

Play Arkandian Explorer

Nov. 26, 2012

Rating: 5

It would be nice to have an option to enable a warning before closing a chest that contains an artifact. I thought I'd looted an artifact just now, but when I went to equip it, it wasn't in my backpack (plenty of available space.) Evidently, I accidentally closed the chest without looting. If so, it's my fault, but I would definitely have appreciated a "Warning! Chest contains an artifact! Are you sure you want to close it without looting?" message. Just a thought.

Epic War Saga

Play Epic War Saga

Nov. 19, 2012

Rating: 4

Going through the items in the market is so tedious. Could the tooltip item descriptions be any slower? If it's possible to shorten the delay between mouseover and the tooltip popping up, that would be great.

Hordes and Lords

Play Hordes and Lords

Nov. 13, 2012

Rating: -3

Seriously? My squad leaders can't figure out how to path around an object? The travel commands are simply vectors? How amusing life would be if humans could only travel in such a manner.

Bloons TD 5

Play Bloons TD 5

Nov. 06, 2012

Rating: 1

Uh, today's challenge, "R Not Allowed", stopped letting me build new Ninja towers, airplanes, or drop pineapples, even though I had plenty of money. Bug Fail.

Epic War Saga

Play Epic War Saga

Nov. 05, 2012

Rating: 0

Chapter 3's final mission is a beast. Seriously. I cruised through the prior chapters and hit Popo at level 21. My fights with Popo currently last about 1 minute. He wipes me out in his initial charge. This has to be the single biggest difficulty spike I've ever encountered in a game. It's very inorganic and I don't appreciate this game design choice. So now I have to, what, grind for a few weeks in order to progress? I didn't realize flash games could be "hard core".

Rebuild 2

Play Rebuild 2

Nov. 03, 2012

Rating: 4

This game keeps me coming back for more, even though I've beaten it a bunch of times. That's the hallmark of an excellent game concept, in a nutshell.

Bloons TD 5

Play Bloons TD 5

Nov. 01, 2012

Rating: 12

I'd love to see more targeting options added to this game. First, Last, Close, and Strong are a great start, but how about options like "Lead", "Ceramic", "Regen", "Camo", "Frozen", "UnFrozen", and "First Bloon Not Already Affected By My Special Ability" so that Glue Gunners, Cripple MOAB Snipers, and other limited-target temporary debuffers don't simply spam the same target over and over when there are other better targets in range.

Bloons TD 5

Play Bloons TD 5

Nov. 01, 2012

Rating: -17

What the heck - why don't the spikes from a Spike Storm last? They seem to dissipate after about 10 seconds. There's nothing about that in the tooltip / upgrade description. I wouldn't have gone down this path if I'd known. Better descriptions, please.

Takeover

Play Takeover

Oct. 30, 2012

Rating: 4

This is a pretty fun game. The only thing that gets to me is the lack of precise unit control. For example, not being able to retreat while engaged. Or, not being able to instruct units to avoid combat and simply head to a destination.

Bloons TD 5

Play Bloons TD 5

Oct. 29, 2012

Rating: 2

Self-harvesting banana farms, NOW, or I'm breaking up with you. (Call me!)

More Blocks With Letters On

Play More Blocks With Letters On

Oct. 24, 2012

Rating: 0

The uniqueness of this game is what keeps me coming back. Lack of an Undo button is what keeps me leaving quickly again. So frustrating to lose 10 minutes of work over one mistake. I'm not here to go through an unforgiving word game boot camp, overcoming harsh rules and adversity for a sense of accomplishment. I'm here to have fun. Trial-and-error is a key element of this game. Not putting an Undo button in is almost unforgivable. How is it you could think of a game this brilliant, but not think of that?

Bloons TD 5

Play Bloons TD 5

Oct. 22, 2012

Rating: -24

Uh, what the f... LOL. When I upgraded to the Temple of the Monkey God, I assumed I would have the OPTION to SELECTIVELY sacrifice my towers. Instead, it sucked up all but two of my existing towers - and proceeded to kick everything's a$$ all by itself (in round 95, no less). NICE!

Champions of chaos

Play Champions of chaos

Oct. 17, 2012

Rating: 0

So, between battles, you retain all your injuries and mana losses, but you lose your paladin auras and all the "chaotic energy" you'd built up? I mean, not that this game is difficult anyway, but still. Something seems a bit off with that reasoning. Fun game, though.

Bloons TD 5

Play Bloons TD 5

Oct. 17, 2012

Rating: 13

Buy a special tower with cash -> place it in a Saved Game -> lose and restore the game -> No more special tower in inventory AND no more special tower in the Saved Game? BOOOO. I want my money back.

Rebuild 2

Play Rebuild 2

Oct. 15, 2012

Rating: 8

That sinking realization when you know the balance of power has just been irrevocably tipped in the zombies' favor, and every turn from here on out is just you going through the motions...

Rebuild 2

Play Rebuild 2

Oct. 15, 2012

Rating: 8

I really liked the thoughtfulness that went into this game. Thank you for making it, I enjoyed playing.

bit Dungeon

Play bit Dungeon

Oct. 15, 2012

Rating: -5

Oh wow. A "how far can you get until you die and have to start over" game. I thought they stopped making these once they figured out how to put save-game batteries into Nintendo cartridges.

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