Can you fix it so that we gain overflow exp? (if I need 100 exp to level up, have 90 already, and then earn 60 exp, I want to start with 50 exp towards the next level)
messages say that 2.01 came out, refreshed the page twice and patch notes on loading screen still say 2.00. There should be a way to return to that screen from the main game btw
I still get a notification if I have more than 0 points while having all skills maxed. https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fimgur.com%2FkLVrK2L (also I think this means I've beat the game?)
This might be useful for people, 1 level of the aspect of wind is 0 DPS increase if you have exactly 1500+(current wind level)*5 damage per hit, assuming you have maxed rain of arrows.
earning the bonuses again is fine, but it's impossible to keep track of them when my old ones are still lit up https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fimgur.com%2FmNUhJV9
I'm getting notifications for getting achieves being completed when I reach the req after prestiging, but the achieves I got last time are still lighted.
Marksmanship is by far the best skill tree to invest in, especially with how hard it is to get access to the second/third/fourth layers. Scavenger is much stronger than survival as well, but still far weaker than marksmanship. The balance in these is not that good.
Similarly, with aspects, wolf is the only one that's really worth investing in after you get a decent amount of base damage (before that undead is better).
The best balance is on the crafting system, with arrow crafting being pretty decent, getting slightly worse as you get further, but always solid, and jewel crafting being amazing at all times. however, again the defensive option is kind of mediocre.
there could also be more depth to the game, currently, it's just 1 layer of depth with levelling up, which only affects the 'perks' and aspects.
Damn thats funny :) That's why I hate floating numbers. Full upgraded "Armor not allowed" will give you exact %100 penetration.