Thieves upgrade doesnt seem to affect mask gain. It seems as though mask production is completely time based. Game doesnt seem to scale very well either. Most of this game is just forced waiting unfortunately. This game could use some cool incremental mechanics, like making more scrappers, or theif hirers, something that changes the curve of the game, otherwise it's just super linear.
Ok but fair enough, the game lacks anything in the first prestige. It legit took me 2 days to get enough crystals to get 100% boost. Cant even depend on autoclickers because the game caps it at 30 clicks/second so i cant even get more than ~70% extra income from clicking (at least how far i've played) Upgrades cost too much and do too little, once you can buy 1 of the next tier, its no longer worth having the last. Its kind of boring, and linear. Realm Grinder's first prestige happened about 1 hour in, and the gameplay change was massive. Cookie clicker was linear, but the upgrades werent. You would be actually rewarded for having X clickers, even though it would provide so little cps.
A lot of players say they've already upgraded all generators to 7th level within 2 days. You are definitely doing something wrong. Try to unlock some achievements
Buildings generate money every 2 months (roughly 1.1 seconds) Name Tags = $0.01 | Keychain = $0.1 | Books = $1 | Monograms = $2 | Name Change = $25 | Branding = $200 | Prestige gives an additive 10% boost to money earned each time | Media's is in babies/year: Short Story = 12 | Novel = 35 | Radio = 56 | Short Movie = 98 | Feature = 421 | TV Show = 2025 | Video Game = 8,028. Better publicity upgrade adds 1023. Media math might be off but i used a calculator i promise.
So I've been playing for a few days now, but I'm skeptical about prestige. It takes a long time to grind up the materials needed for the equipment, which seems to be the main gate from progressing. Leveling doesn't really seem to affect my stats too much. At level 44 I'm still not able to clear Dungeon 2 which is supposed to be for level 35. It's not really clear which zones drop which materials either. I think maybe instead of New Game+ mechanic, maybe we can have character slots? You can drop the prestige mechanic entirely because at the moment it just doesnt seem worth it. I would consider prestige if I kept my materials, gear unlocks, crafting upgrades, or got something really unique in return for playing.
Fun, great concept, easy to master. Like everyone else said more content would be awesome. Would love to see: More fish, more collection rewards, harder fish to deal with, something to do with the level system. The core of the game is awesome.
Thanks, appreciate the feedback. I was wondering if ripping out traditional fishing core gameplay out was a bad idea but I'm glad people really enjoy it.
A lot of players say they've already upgraded all generators to 7th level within 2 days. You are definitely doing something wrong. Try to unlock some achievements