So click damage dies out pretty quickly. I'm level 36 with 38 click upgrades on planet 27 and do 0 kills per click, on the other hand my autoclick which is also level 38 is doing 13T kills/second. In the beginning of the game click had some power but i have to go down at least 15 planets for manual clicks to do anything again
It moves forward with 2 boosts active (and counting them), but ofcourse it subtracts those 15 minutes from speed and price boost time. Or did you want not to have it subtracted?.. Not really fair since it will subtract if you just waited those 15 minutes.
I hope you make some more end-game content. With everything maxed, its super easy to go pretty much infinite distance, especially with Pollo, but cake walls literally send you straight up
@JuicyBeast The problem is that pinatas are necessary for the game to progress at a normal pace, and you're holding them hostage with ads. The game needs to be reoptimized so that you can get everything without pinatas. The main wall in the game is that it's so grindy. It takes 6-7 launches for me to afford a single boost that makes little to no change in how the game progresses (granted they add up after a while). Maybe you can add a flat income for distance travelled and have an ad boost for that. Also an ad boost for Moneyachis/peso pals would definitely be a lot more appropriate. Make pinatas free they dont affect the feel of the game very much. Maybe you can have "watch an add get 5 rocket boosts" or "...get 5 chili bombs" since they feel alot better than 30% 130 million, when you make 600k per round
Ok a lot of comments are about ads but here's a decent way to get over the money walls in the game. Invest heavily into the Money Bag bear and Flying Chest bears. Rank 1/2/3/4 of moneybag is 50/100/3500/20000 and Rank 1/2/3 of the Flying chest is 1000/6500/35000. if you aim for those first, you can fairly easily get 20k per launch at rank 3 and 100k per launch at rank 4. Also dont upgrade to the Chocolate rabbit unless you really need keys, you can farm the upgrades on the first 2 fights much more easily: they take less hits and give only about 10% less per rank
So the best strategy is to focus completely on Pollinate/Cultivate. Focus on putting as many of one type of plant (circle or quad) and having them multiply all the way up to 100. Then insert an opposite herbivore. So if you used circle plants, save a Quad herbivore. The herbivore wont be able to eat the population as quickly as it replenishes, netting you infinite nuggets since nothing can kill the herbivore (yet). Do this and collect about 1200 nuggets and you'll complete the game. Dont level up too fast, you only need Herbivores to do this. If you're already past this part you can do the same with converting an omnivore. Spawn all circles or all Quads then carefully convert one omnivore and it'll give the same result (except the omnivore will eventually eat everything because pollen that turns into fungus is basically dead pollen).
its too bad that you dont really get anything for beating the boss. No upgrades, no unlocks. You get 10 more points for beating a wave but it's pretty pathetic considering how much it actually took to get to the end. All in all the content was superb, i really liked the mix of shooter and breakout. Although I really found that I could max all my upgrades easily by wave 96, so it was really just spamming fire for 96 waves. Would be cool with power ups, less coins that are worth more. I really think that the shot power upgrade is not the best upgrade, it's ball power and number of balls that makes the game ezpz.
Normal mode was incredibly easy. I just damage boosted every single room. Every time i took damage i went invincible for and literally just cleared out the room, and then Fairies re-healed me after the room. I was basically invincible the whole time. I mean the bow fires one way, but I can just facef-ck the enemy and get healed afterwards
Make sure you hover over the star to see your progress, not the top icon. They take a moment to update.